STRATEGO VS TWILIGHT STRUGGLE
STRATEGO
Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's Flag, or to capture so many enemy pieces that the opponent cannot make any further moves. Stratego has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named L'Attaque. It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-handed versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets. The International Stratego Federation, the game's governing body, sponsors an annual Stratego World Championship. The name Stratego was first registered in 1942 in the Netherlands. The United States trademark was filed in 1958 and registered in 1960 to Jacques Johan Mogendorff and is presently owned by Jumbo Games as successors to Hausemann and Hotte, headquartered in the Netherlands. It has been licensed to manufacturers such as Milton Bradley, Hasbro and others, as well as retailers such as Barnes & Noble, Target stores, etc. The game box contents are a set of 40 gold-embossed red playing pieces, a set of 40 silver-embossed blue playing pieces, a glossy folding 15 1⁄2 in × 18 1⁄2 in (39 cm × 47 cm) rectangular cardboard playing board imprinted with a 10×10 grid of spaces, and instructions printed in English on the underside of the box top. The early sets featured painted wood pieces, later sets colored plastic. The pieces are small and roughly rectangular, 1 in (25 mm) tall and 3⁄4 in (19 mm) wide, and unweighted. More modern versions first introduced in Europe have cylindrical castle-shaped pieces. Some versions have a cardboard privacy screen to assist setup. A few versions have wooden boxes or boards.
Statistics for this Xoptio
TWILIGHT STRUGGLE
Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016, it has been called "the best board game on the planet". Twilight Struggle is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a Deluxe Edition in 2009, as well as a Collector's Edition as part of the crowdfunding campaign for the game's official adaptation into a video game; this Digital Edition was released in 2016. With over 100,000 copies sold, the game is GMT's all-time best-seller. According to its designers, "Twilight Struggle basically accepts all of the internal logic of the Cold War as true—even those parts of it that are demonstrably false." The game board thus presents a map of a bipolar world according to domino theory, where the US and USSR spread influence to all other countries (except China, which is shown as a powerful card, which must be handed to the other player if used, representing China tilting from one bloc to the other), and attempt to establish control depending on the stability of a country. One scholarly analysis proposed that "hile Twilight Struggle is at its core an area control game, what set its apart from being marked as a Risk clone is the combined effect of material aesthetics and design mechanics meant to embrace a particular point of view tied to the Cold War zeitgeist." Gameplay is divided into ten turns. Each turn players randomly draw a hand of event cards from a single deck. The starting deck contains only early war cards, with historically appropriate mid war and late war events shuffled in on turns 4 and 8 (for a total of 103 cards in the first edition). Players both use a card in the turn's headline phase (in which each player must play a card for its event) and six to eight action rounds.