STAR WARS: X-WING MINIATURES GAME VS SUGOROKU
STAR WARS: X-WING MINIATURES GAME
Star Wars: X-Wing is a miniature war game designed by Jay Little and produced by Fantasy Flight Games that was released at Gen Con during August 17, 2012. It features tactical ship-to-ship dogfighting between various types of starfighters set in the fictional Star Wars universe. The game is said to be easy to learn and quick to play taking anywhere between 15 and 60 minutes from first set-up to battle's end. Each round both players give all their ships movement orders without knowing what their opponent is doing before resolving these orders while trying to shoot down enemy craft. On May 1, 2018 FFG announced X-Wing Second Edition, to be released on September 13, 2018. Although the physical models are transferable, an entire new set of rules, templates, and markers have been produced and are available through a new core set, waves, and conversion packs. "X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wing fighters and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe."
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SUGOROKU
Sugoroku (雙六 or 双六) (literally 'double six') refers to two different forms of a Japanese board game: ban-sugoroku (盤双六, 'board-sugoroku') which is similar to western backgammon, and e-sugoroku (絵双六, 'picture-sugoroku') which is similar to western Snakes and Ladders. The game is thought to have been introduced from China (where it was known as Shuanglu) into Japan in the sixth century. It is known that in the centuries following the game's introduction into Japan it was made illegal several times, most prominently in 689 and 754. This is because the simple and luck-based nature of sugoroku made it an ideal gambling game. This version of sugoroku and records of playing for gambling continuously appeared until early Edo era. In early Edo-era, a new and quick gambling game called Chō-han (丁半) appeared and using sugoroku for gambling quickly dwindled. This variant of the backgammon family has died out in Japan and most other countries, with the Western style modern backgammon (with doubling-cube) having some avid players. A simpler e-sugoroku, with rules similar to snakes and ladders, appeared as early as late 13th century and was made popular due to the cheap and elaborate wooden block printing technology of the Edo period. Thousands of variations of boards were made with pictures and themes from religion, political, actors, and even adult material. In the Meiji and later periods, this variation of the game remained popular and was often included in child-oriented magazines. With ban-sugoroku being obsolete, today the word sugoroku almost always means e-sugoroku.