SENET VS TWILIGHT STRUGGLE
SENET
Senet is a board game from ancient Egypt. The earliest representation of senet is dated to c. 2620 BCE from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier. The game fell out of use following the Roman periodand its original rules are the subject of conjecture. Senet is the oldest known board game. Fragmentary boards that could be senet have been found in First Dynasty burials in Egypt, c. 3100 BCE. The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy (c. 2686–2613 BCE). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BCE). The oldest intact senet boards date to the Middle Kingdom, but graffiti on Fifth and Sixth Dynasty monuments could date as early as the Old Kingdom. At least by the time of the New Kingdom in Egypt (1550–1077 BCE), senet was conceived as a representation of the journey of the ka (the vital spark) to the afterlife. This connection is made in the Great Game Text, which appears in a number of papyri, as well as the appearance of markings of religious significance on senet boards themselves. The game is also referred to in chapter XVII of the Book of the Dead. A study on a senet board in the Rosicrucian Egyptian Museum, dating back to the early New Kingdom of Egypt, showed the evolution of the game from its secular origins into a more religious artifact. Senet also was played by people in neighboring cultures, and it probably came to those places through trade relationships between Egyptians and local peoples. It has been found in the Levant at sites such as Arad and Byblos, as well as in Cyprus. Because of the local practice of making games out of stone, there are more senet games that have been found in Cyprus than have been found in Egypt.
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TWILIGHT STRUGGLE
Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016, it has been called "the best board game on the planet". Twilight Struggle is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a Deluxe Edition in 2009, as well as a Collector's Edition as part of the crowdfunding campaign for the game's official adaptation into a video game; this Digital Edition was released in 2016. With over 100,000 copies sold, the game is GMT's all-time best-seller. According to its designers, "Twilight Struggle basically accepts all of the internal logic of the Cold War as true—even those parts of it that are demonstrably false." The game board thus presents a map of a bipolar world according to domino theory, where the US and USSR spread influence to all other countries (except China, which is shown as a powerful card, which must be handed to the other player if used, representing China tilting from one bloc to the other), and attempt to establish control depending on the stability of a country. One scholarly analysis proposed that "hile Twilight Struggle is at its core an area control game, what set its apart from being marked as a Risk clone is the combined effect of material aesthetics and design mechanics meant to embrace a particular point of view tied to the Cold War zeitgeist." Gameplay is divided into ten turns. Each turn players randomly draw a hand of event cards from a single deck. The starting deck contains only early war cards, with historically appropriate mid war and late war events shuffled in on turns 4 and 8 (for a total of 103 cards in the first edition). Players both use a card in the turn's headline phase (in which each player must play a card for its event) and six to eight action rounds.