SECTOR 41 VS SHATAR
SECTOR 41
Sector 41 is a board game published by David Long and Michael Lachtanski of Scimitar Games. The game became available for pre-order in February 2009 and was officially released in April 2009. Sector 41 is a turn-based strategy game for two to four players. Game play takes place on a 9×9 grid of face-down tiles, randomly shuffled at the beginning of each game. Players control one mother ship which moves along the edge of the game board. Mother ships can deploy up to three explorer ships onto the face-down grid. Explorer ships are used to discover, mine, and tow deposits of Glynium to their mother ship. According to the game background, Glynium is an unstable power source only found in this sector. Victory is achieved when one player has mined more Glynium than any other player could match. In the case of a tie, the first person to reach that score is declared the victor. Sector 41 was developed from a compilation of game concepts developed by David Long and Michael Lachtanski, the earliest of which go back to the mid-1990s. The name itself is an homage to the popular Area 51 science fiction theme. Play testing began in late 2007 and lasted until production began in late fall of 2008. The face-down tile set up was conceived of to emulate the fog of war mechanism, popular in many computer games. The developers also encourage players to strategically manipulate the board layout for offensive and defensive purposes through the process of "folding space". This game mechanism was inspired by the Dune novels. The lengthy play time in the initial play testing lead developers to create the Guardian figure. The Guardian, described below, acts as a mechanism for rewarding exploration, expansion, and reduced play time dramatically. Additional rules for modifying the Guardian's role in gameplay are available on the Scimitar Games website. Michael Lachtanski designed the game's graphics. Many of the space graphics are based on images from NASA.
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SHATAR
Shatar (Mongolian: ᠮᠣᠩᠭᠣᠯ ᠰᠢᠲᠠᠷᠠ Monggol sitar-a, "Mongolian shatranj"; a.k.a. shatar) and hiashatar are two chess variants played in Mongolia. The rules are similar to standard chess; the differences being that: The noyan (ᠨᠣᠶᠠᠨ, lord) does not castle. The küü (ᠬᠦᠦ, pawn) does not have an initial double-step move option, except for the queen pawn or king pawn. In old shatar rules, a pawn that reaches its eighth rank must promote to half-power tiger. But a pawn could step back to its sixth rank to promote to all-power tiger. It moves like a queen. The baras (ᠪᠠᠷᠰ or ᠪᠠᠷᠠᠰ, tiger; Persian: fers) moves like a promoted rook in shogi: like a chess rook or one square diagonally. It was called half-power tiger or half-power lion in old shatar rules. In modern shatar rules, a baras moves like a queen. The mori (knight; ᠮᠣᠷᠢ) cannot deliver mate. In modern shatar rules, the mori can give mate. The bishop (teme) and rook (terge) move as they do in standard chess. The game always starts by White playing 1.d4 and Black responding with 1...d5. This is the only time in the game a pawn may advance two squares; some sources claim this initial move can optionally be made with the e-pawn. In old shatar rules, Ujimqin player must make an initial double-step move with the queen pawn; in Chahar, the king pawn. In old shatar rules, baremate is draw. In old shatar rules, one special rule is called tuuxəi, like komi in Go. A player could leave the enemy with only two pieces remaining (noyan and another piece) at the end. Then he must start making checks using the terge or baras and make consecutive checks until checkmate. Before checkmate, number of consecutive checks is the number of tuuxəi. If a player wins by checkmate as in chess, he receives only one tuuxəi. A player usually leaves the enemy with one noyan and one küü to allow time to put his pieces into good positions for making consecutive checks.