SANTORINI VS SHATRANJ
SANTORINI
Santorini is an abstract strategy board game for 2-4 players designed and released in 2004 by Gordon Hamilton and republished via Kickstarter in 2016 by Roxley Games. Inspired by the architecture of cliffside villages on Santorini Island in Greece, and primarily designed for two players, the game is played on a grid where each turn players build a town by placing building pieces up to three levels high. To win the game, players must move one of their two characters to the third level of the town. Each turn of play involves moving one of your two pieces around a 5-by-5 grid each turn and then placing a tile adjacent to the moved piece, building up that spot of the board. On subsequent turns, pieces may be moved onto one of these built-up tiles, but only one level up at a time. Pieces may also be moved down any number of levels. Players may also place a special dome tile on top of a three-level building, which prevents a player from moving onto that spot for the remainder of the game. The primary winning condition is to get one of your pieces onto the third level, though players may also win if their opponent is unable to make a move. The Roxley Games version of Santorini introduced a god powers variant, which gives each player a unique way to break the rules. After being directly released and sold by Hamilton in 2004, Roxley Games ran a Kickstarter campaign during March-April 2016, drawing over 7,100 backers and raising over C$700,000, the most successful Kickstarter campaign ever based in Alberta. While the original release used plain white blocks as components, the Roxley version featured an enhanced cartoon-like look to the game, which Hamilton credits for success of the Kickstarter campaign. The game was released in retail outlets in January 2017.
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SHATRANJ
Shatranj (Arabic: شطرنج; Persian: شترنج; from Middle Persian chatrang چترنگ) is an old form of chess, as played in the Sasanian Empire. Its origins are in the Indian game of chaturaṅga. Modern chess gradually developed from this game, as it was introduced to the western world by contacts in Muslim Al-Andalus (modern Spain) and in Sicily in the 10th century. The Persian word shatranj ultimately derives from Sanskrit (Sanskrit: चतुरङ्ग; caturaṅga) (catuḥ: "four"; anga: "arm"), referring to the game of the same name: Chaturanga. In Middle Persian the word appears as chatrang, with the 'u' lost due to syncope and the 'a' lost to apocope, such as in the title of the text Mâdayân î chatrang ("Book of Chess") from the 7th century AD. In Persian folk etymology, a Persian text refers to Shah Ardashir I, who ruled from 224–241, as a master of the game: Three books written in Pahlavi, Kar-Namag i Ardashir i Pabagan, Khosrow and ridag, and Wizārišn ī čhatrang ("Treatise on Chess"), also known as the Chatrang Nama ("Book of Chess"), all mention chatrang. In Kār-nāmak it is said that Ardashīr "with the help of the gods became more victorious and experienced than all others in polo, horsemanship, chess, backgammon, and other arts," and in the small treatise on Khosrow and ridag, the latter declares that he is superior to his comrades in chess, backgammon, and hašt pāy. Bozorgmehr, the author of Wizārišn ī čhatrang, describes how the game of chess was sent as a test to Khosrow I (r. 531-79) by the "king of the Hindus Dēvsarm" with the envoy Takhtarītūs and how the test was answered by the vizier Bozorgmehr, who in his turn invented the game Backgammon as a test for the Hindus. These three Middle Persian sources do not give any certain indication of the date when chess was introduced into Persia. The mentions of chess in Kar-Namag i Ardashir i Pabagan and Khosrow and ridag are simply conventional and may easily represent late Sasanian or even post-Sasanian redactions. According to Touraj Daryaee, Kar-Namag i Ardashir i Pabagan is from 6th century. Wizārišn ī čhatrang was written in the 6th century.