PLATEAU VS QUARTO
PLATEAU
Plateau is a two-player abstract strategy board game invented by Jim Albea. The game was developed over a two-year period culminating in its present form on May 12, 1986. The original name for the game was Pinnacle, but it was discovered that an older board/card game had that name, so around 1989 the name was changed to Plateau. From the 1980s through the 1990s Plateau was played at Science Fiction conventions mostly in the Southeastern United States. From the 1990s to the present, the game is played live at an online game site and via email. In 1997 a computer implementation of the game was created which facilitates email play and has a computer robot. Onboarding is adding one new piece to the play. This new piece can be placed anywhere that doesn't directly harm an opposing piece. For instance, you can onboard to any blank square or on top of any of your own pieces. The majority of Plateau moves are onboards. Instead of Onboarding or Moving, a player can choose to spend his turn exchanging prisoners. Prisoners are exchanged using the point values of the pieces. A simple value-for-value system is used. Since the pieces range in value from 1 point (for the mute) to 21 points (for the Ace) there are usually several combinations and options available for the players. The player initiating the exchange selects the pieces he wishes to exchange. These pieces will all add up to some point value. The responding player then has four options depending on the point values of the prisoners that he holds.
Statistics for this Xoptio
QUARTO
Quarto is a board game for two players invented by Swiss mathematician Blaise Müller. It is published and copyrighted by Gigamic. The game is played on a 4×4 board. There are 16 unique pieces to play with, each of which is either: tall or short; red or blue (or a different pair of colors, e.g. light- or dark-stained wood); square or circular; and hollow-top or solid-top. Players take turns choosing a piece which the other player must then place on the board. A player wins by placing a piece on the board which forms a horizontal, vertical, or diagonal row of four pieces, all of which have a common attribute (all short, all circular, etc.). A variant rule included in many editions gives a second way to win by placing four matching pieces in a 2×2 square. Quarto is distinctive in that there is only one set of common pieces, rather than a set for one player and a different set for the other. It is therefore an impartial game.