OUK-KHMER VS SANTORINI
OUK-KHMER
Ouk-Khmer (also known as Cambodian Chess) is a chess variant which D. B. Pritchard claimed was played in Cambodia although its actual origins appear to be unknown. Pritchard gives the source as P. A. Hill. It combines elements of makruk and xiangqi. Similar to xiangqi, it is played on the intersections of an 8×8 monotone board (instead of 8×9). Contrary to Pritchard's claim, the actual variety of chess played in Cambodia today, known as "Ok" or "Ouk Chatrang", is nearly identical to makruk. The authenticity of the game described by Pritchard remains doubtful. Pritchard (The Encyclopedia of Chess Variants, 1994) described this game as "an old variant displaying elements of Burmese Chess, Chaturanga and Makruk". However, the rules provided appear to be a hybrid of Makruk and Xiangqi. For example, play on the intersections and the movement of the fish (pawn) follow Xiangqi rules. The advanced placement of the full line of pawns resembles the initial setup of makruk. The naming of the "boat" also follows makruk. John Gollon, the author of "Chess Variations: Ancient, Regional, and Modern", received a description of a chess game in 1969 from a U.S. serviceman who claimed to have obtained the details from a Cambodian born guerrilla officer he was questioning. The serviceman expressed concern that he may have been mistaken about some of the details and Gollon stated that he was never able to confirm the details with an official Cambodian source. He admitted in his letter: “The correspondent later expressed some concern that he may have been mistaken in some details.” In 2007, the English chess specialist John Beasley published a revised edition of late D.B.Pritchard's book (The Classified Encyclopedia of Chess Variants), in which more details from Gollon's letter were given (such as the local names of the chessmen, not included in the 1st edition) and where Beasley expressed his strong doubt about the authenticity of this kind of chess. In reaction to this publication, Beasley was sent information that a set of this chess had made an apparition in an exhibition in Tokyo in 2002 as well as in several Japanese books that preceded or followed, written by Umebayashi Isao and Okano Shin. They could have rediscovered these rules by translating a book bought in Cambodia, where the Elephant could not capture sideways. The names they gave for the chessmen were somewhat different from Gollon (Kwon, Neamahn, Kwo, Seh, Tuuk, Trey as for the table). Umebayashi and Okano designated that game as "shattrong". A photo of a complete set was available showing the 18 pieces on a board with marked diagonals. Beasley published a corrective note in the British specialized magazine Variant Chess (Issue 55, September 2007 and issue 64, August 2010 ) to acknowledge this second “evidence”. He acknowledged that the game is apparently absent "from the streets of Phnom Penh in 2003" and stated that Peter suggested "that this may have been a minor consequence of the mass killings of the Pol Pot era.". The situation has been cleared out in 2012 with the help of a Japanese chess researcher, Yasuji Shimuzu who got in touch with Umebayashi Isao. First, it has been now understood that Umebayashi and Okano's books were simply presenting a reconstruction of the “Cambodian” chess which they had discovered in Pritchard's first edition. As Pritchard didn't name the chessmen in his first edition, the Japanese authors extrapolated the names with the help of a dictionary. No Cambodian books had been consulted and even found. The difference in Elephant's move was simply a misreading. Finally, looking for an illustration, they just set up a set of makruk with additional Fishes and Officials over a facsimile Burmese board that they had and fitted well the size of his chessmen. John Beasley published a corrective note on his website http://www.jsbeasley.co.uk/. His conclusion is that the game described to P. A. Hill in 1969 appeared once more to reduce to a single informant whose statements were at variance with all other known testimony. Moreover, John Beasley has found and proven that the game is flawed if played seriously.
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SANTORINI
Santorini is an abstract strategy board game for 2-4 players designed and released in 2004 by Gordon Hamilton and republished via Kickstarter in 2016 by Roxley Games. Inspired by the architecture of cliffside villages on Santorini Island in Greece, and primarily designed for two players, the game is played on a grid where each turn players build a town by placing building pieces up to three levels high. To win the game, players must move one of their two characters to the third level of the town. Each turn of play involves moving one of your two pieces around a 5-by-5 grid each turn and then placing a tile adjacent to the moved piece, building up that spot of the board. On subsequent turns, pieces may be moved onto one of these built-up tiles, but only one level up at a time. Pieces may also be moved down any number of levels. Players may also place a special dome tile on top of a three-level building, which prevents a player from moving onto that spot for the remainder of the game. The primary winning condition is to get one of your pieces onto the third level, though players may also win if their opponent is unable to make a move. The Roxley Games version of Santorini introduced a god powers variant, which gives each player a unique way to break the rules. After being directly released and sold by Hamilton in 2004, Roxley Games ran a Kickstarter campaign during March-April 2016, drawing over 7,100 backers and raising over C$700,000, the most successful Kickstarter campaign ever based in Alberta. While the original release used plain white blocks as components, the Roxley version featured an enhanced cartoon-like look to the game, which Hamilton credits for success of the Kickstarter campaign. The game was released in retail outlets in January 2017.