OPERATION VS QWIRKLE
OPERATION
Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills. The game's prototype was invented in 1964 by John Spinello, a University of Illinois industrial design student at the time, who sold his rights to the game to renowned toy designer Marvin Glass for a sum of US$500 and the promise of a job upon graduation (a promise that was not upheld). Initially produced by Milton Bradley in 1965, Operation is currently made by Hasbro, with an estimated franchise worth of US$40 million. The game is a variant on the old-fashioned electrified wire loop game popular at funfairs. It consists of an "operating table", lithographed with a comic likeness of a patient (nicknamed "Cavity Sam") with a large red lightbulb for his nose. This could be a reference to classic cartoons, where ill characters' noses turn red. In the surface are a number of openings, which reveal cavities filled with fictional and humorously named ailments made of plastic. The general gameplay requires players to remove these plastic ailments with a pair of tweezers without touching the edge of the cavity opening. Operation includes two sets of cards: The Specialist cards are dealt out evenly amongst the players at the beginning of the game. In the U.S and Australian version, players take turns picking Doctor cards, which offer a cash payment for removing each particular ailment, using a pair of tweezers (dubbed “Electro Probe” in earlier versions) connected with wire to the board. Successfully removing the ailment is rewarded according to the dollar amount shown on the card. However, if the tweezers touch the metal edge of the opening during the attempt (thereby closing a circuit), a buzzer sounds, Sam's nose lights up red, and the player loses the turn. The player holding the Specialist card for that piece then has a try, getting double the fee if he or she succeeds. Since there will be times when the player drawing a certain Doctor card also holds the matching Specialist card, that player can purposely botch the first attempt in order to attempt a second try for double value. The winner is the player who holds the most money after all the ailments are extracted. Subsequent later games removed the money and cards, and the winner of these editions is the player who removes the most ailments.
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QWIRKLE
Qwirkle is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009. Qwirkle comes with 108 wooden tiles, and each tile is painted with one of six shapes (clover, four-point star, eight-point star, square, circle and diamond) in one of six colors (red, orange, yellow, green, blue and purple). The box also contains a bag to store the tiles and a rule book. The game begins with all the tiles being placed in the bag and mixed thoroughly. Each player then randomly draws six tiles. During their turn, a player may either: place one or several tiles on the table; or instead of playing tiles, exchange one or more tiles in their hand for other random tiles. In general, any tiles that are placed in a row must share one attribute (either color or shape), and they must be played in one line, although they do not need to touch other tiles being placed in that turn. A player must always end a turn with six tiles, so, if they place tiles during a turn, they draw random tiles to build their hand back up to six. Play continues until one person uses all of their available tiles and there are no more tiles to be drawn.