MASTERMIND VS SPACE HULK
MASTERMIND
Mastermind or Master Mind is a code-breaking game for two players. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert.It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century. The game is based on an older, paper based game called Bulls and Cows. A computer adaptation of it was run in the 1960s on Cambridge University’s Titan computer system, where it was called 'MOO'. This version was written by Frank King. There was also another version for the TSS/8 time sharing system, written by J.S. Felton and finally a version for the Multics system at MIT by Jerrold Grochow. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. Meirowitz presented the idea to many major toy companies but, after showing it at the Nuremberg International Toy Fair, it was picked up by a plastics company, Invicta Plastics, based near Leicester, UK. Invicta purchased all the rights to the game and the founder, Edward Jones-Fenleigh, refined the game further. It was released in 1971–2. Since 1971, the rights to Mastermind have been held by Invicta Plastics. (Invicta always named the game Master Mind.) They originally manufactured it themselves, though they have since licensed its manufacture to Hasbro worldwide, with the exception of Pressman Toys and Orda Industries who have the manufacturing rights to the United States and Israel, respectively. Starting in 1973, the game box featured a photograph of a white man in a white jacket seated in the foreground, with a young Asian woman of high caste standing behind him with the golden symbols of office visible on her sari, denoting the power and intellect behind the throne. The two amateur models (Bill Woodward and Cecilia Fung) reunited in June 2003 to pose for another publicity photo.
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SPACE HULK
Space Hulk is a board game for two players by Games Workshop. It was released in 1989. The game is set in the fictional universe of Warhammer 40,000. In the game, a "space hulk" is a mass of ancient, derelict space ships, asteroids, and other assorted space debris. One player takes the role of Space Marine Terminators, superhuman elite soldiers who have been sent to investigate such a space hulk. The other player takes the role of Tyranid Genestealers, an aggressive alien species which have made their home aboard such masses. In Warhammer 40,000, the term "space hulk" is used to refer to any massive derelict space ship. Due to the shifting, immaterial nature of the Warp, an otherworldly realm through which space ships may travel between the stars far quicker than they would be able to through real space, some space hulks are jumbled and twisted agglomerations of multiple vessels lost to the Warp throughout centuries or millennia. Space hulks may house more than just Genestealers; other threats aboard can include human followers of the dark gods of Chaos, nightmarish Warp Daemons, and Orks who use space hulks as their "standard" method of interstellar travel. Genestealers were described in an entry of the "Aliens and monsters" section of the first edition of Warhammer 40,000 (the "WH40K - Rogue Trader" manual), but they were very different from their Space Hulk incarnation, which was more influenced by the xenomorphs depicted in the Alien franchise. Since the 1990s, subsequent games like Warhammer 40,000 and Epic have absorbed them as part of the overall Tyranid army where they serve as the shock troops, although their origins are not related to any other Tyranid broods. A force composed purely of Genestealers can still be fielded as a sub-type of the Tyranid army, in what is known as a Genestealer Cult. The Cult is described in the in-game background as an infiltration force that weakens a target planet, infecting the local population and causing civil unrest in advance of the arrival of the main Tyranid hive fleet.