MAKRUK VS SUFFRAGETTO
MAKRUK
Makruk or Thai chess, is a board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is classified as a chess variant. The word "ruk" (Thai: รุก) in Thai is thought to derive from "rukh" which means "chariot" in the Persian language (and is also the common origin of the name for a rook in western chess). The Persian traders came to the Ayutthaya kingdom around the 14th century to spread their culture and to trade with the Thai kingdom. It is therefore possible that the Siamese Makruk, in its present form, was directly derived from the Persian game of Shatranj via the cultural exchange between the two people in this period. This is because the movement of Makruk Thai's queen, or the "seed" (Thai: เม็ด), is essentially the same as the ferz in Shatranj. The disadvantaged player announces the counting of his fleeing moves, starting from the number of pieces left on the board, including both kings. The winning player has to checkmate his opponent's king before the maximum number is announced, otherwise the game is declared a draw. During this process, the count may restart if the counting player would like to stop and start counting again. For example, if White has two rooks and a knight against a lone black king, he has three moves to checkmate his opponent (the given value of 8 minus the total number of pieces, 5). If Black captures a white rook, the count does not automatically restart, unless Black is willing to do so, at his own disadvantage. However, many players do not understand this and restart the counting while fleeing with the king.
Statistics for this Xoptio
SUFFRAGETTO
Suffragetto was a board game published in the United Kingdom around 1908 by the Women's Social and Political Union (WSPU) and manufactured by Sargeant Bros. Ltd. In modern terms, it was developed to "enact feminist ideology in a hybrid fantasy-real world environment" to support the activist strategies of the suffragettes. The game is a contest of occupation featuring two players around a grid board representing the streets of Edwardian London. One player plays 21 green markers as the radical suffragettes, the other player plays 21 dark blue markers as the police constables. The objective of the suffragettes is to break through police lines and enter the House of Commons, while at the same time preventing the police from entering Albert Hall. The objective of the police is to disrupt the meeting of the suffragettes by entering Albert Hall, while at the same time preventing them from entering the House of Commons. "Arrested" suffragettes are confined to the "prison" section of the board, whereas "disabled" constables are confined to the "hospital" section. The game is won by the first player who introduces six markers into the opponent's base. The WSPU were enthusiastic about manufacturing and selling the game, as it would allow the organisation to continue running without having to depend on donations from wealthy individuals. Oxford's Bodleian Libraries has the only known surviving copy of the game. Suffragetto was among several children's games designed at that time around the themes of gender, resistance, and social relationships, along with the contemporaneous games Panko and Pank-a-Squith (1909). The goal of the latter was to navigate a suffragette (led by Emmeline Pankhurst) down a long path from her home to parliament, past obstacles placed by the Liberal government (led by Prime Minister H. H. Asquith).