MAD GAB VS SKIP-BO
MAD GAB
Mad Gab is a game created by Terry White in which there are at least two teams and 2–12 players. Each team has two minutes to sound out three puzzles. The puzzles, also known as mondegreens, contain small words that, when put together, make a word or phrase. For example, "These If Hill Wore" when pronounced quickly sounds like "The Civil War". Another example would be "Eye Mull of Mush Sheen" quickly spoken it sounds like "I'm A Love Machine". There are two levels of difficulties: easy and hard. The faster the puzzles are answered, the more points the players score. This game uses phonetics, which is a branch of linguistics. This game is a test for the human brain to process sounds based on simpler English-written sounds into a meaningful word or phrase. The game is designed where a person would not be able to decode the meaning of the phrase unless spoken out loud and listened; reading the phrase silently will not allow the player to decode the meaning because sounds would have to be encoded into meaningful English words.
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SKIP-BO
Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank (also known as Crapette or Tunj). In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case. Two to four people can play at a time as individuals, or, six or more players in teams (no more than three partnerships). The object of the game is to be the first player or team to play out their entire stock pile(s). The player with the middle age goes first. Each player is dealt 30 cards (recommended 10-15 for faster gameplay) for their pile with only the top card visible, and a hand of five cards, and the remaining cards are placed face down to create a common draw pile. The shared play area allows up to four build piles, which must be started using either a "1" card or a Skip-Bo, and each player also has up to four personal discard piles. Each turn the active player draws until they have five cards in hand, though there are cases of not drawing more cards to equal five cards, instead doing a draw of a certain number of cards. They must play either the next card in sequential order or a wild Skip-Bo card, using either cards in hand, the top card of their stock pile, or the top card of any of their four discard piles. If the player can play all five cards from their hand, they draw five more and continue playing. When no more plays are available, the player discards one card to either an empty discard pile or on top of an existing one and play passes to the next player. When a build pile reaches 12, it is removed from the board and that space becomes empty for another pile to be started; play continues until one player has played their final start card.