LOST CITIES VS TANTRIX
LOST CITIES
Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). The game was originally intended as a 2-player game, but rule variants have been contributed by fans to allow 1 or 2 further players, causing Reiner Knizia himself to later provide semi-official 4-player rules. Lost Cities is a fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card-play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition that has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition that is started but not thoroughly charted incurs a negative point penalty (investment costs). Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color. The game's board, while designed to supplement the theme, is optional and consists only of simple marked areas where players place discards. If Lost Cities had four expeditions instead of five, it could be played with a standard deck of playing cards. When doing so, the face cards would represent investment cards, with numbered cards two through ten serving as the expedition progress cards.
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TANTRIX
Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56. In the multiplayer version of the game, each player chooses a colour, so there are between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first. Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the edges adjoining it. When three tiles surround an empty space so that it is effectively half covered this is called a forced space. If the person whose turn it is has a tile that fills that space they must play it. The player repeats this process until there are no more forced spaces that they can fill, at which stage they make a free move, where they can play any tile as long as they don't breach the three restriction rules given below. Once they have had a free move, they must then fill any more forced spaces that they can. Thus one player's turn can consist of several moves.