LOST CITIES VS TABLUT
LOST CITIES
Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). The game was originally intended as a 2-player game, but rule variants have been contributed by fans to allow 1 or 2 further players, causing Reiner Knizia himself to later provide semi-official 4-player rules. Lost Cities is a fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card-play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition that has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition that is started but not thoroughly charted incurs a negative point penalty (investment costs). Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color. The game's board, while designed to supplement the theme, is optional and consists only of simple marked areas where players place discards. If Lost Cities had four expeditions instead of five, it could be played with a standard deck of playing cards. When doing so, the face cards would represent investment cards, with numbered cards two through ten serving as the expedition progress cards.
Statistics for this Xoptio
TABLUT
Tafl games (pronounced ], also known as hnefatafl games) are a family of ancient Nordic and Celtic strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Most probably they are based upon the Roman game Ludus latrunculorum. Names of different variants of Tafl include Hnefatafl, Tablut, Tawlbwrdd, Brandubh, Ard Rí, and Alea Evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Lapland. Tafl gaming was eventually supplanted by chess in the 12th Century, but the tafl variant of the Sami people, tablut, was in play until at least the 1700s. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the creation of a modern family of tafl games. In addition, tablut is now also played in accordance with its original rules, which have been retranslated. The term tafl (Old Norse: "table", "board"; pronounced ) is the original Norse name of the game. Hnefatafl (roughly) plausibly realised as ), became the preferred term for the game in Scandinavia by the end of the Viking Age, to distinguish it from other board games, such as Skáktafl (chess), Kvatrutafl (Tables) and Halatafl (Fox games), as these became known. The specific name Hnefatafl possibly arose as meaning "board game of the fist", from hnefi ("fist") + tafl, where "fist" referred to the central king-piece. The precise etymology is not entirely certain but hnefi certainly referred to the king-piece, and several sources refer to Hnefatafl as "King's table". In Anglo-Saxon England, the term tæfl also referred to many board games. It is not known if the Anglo-Saxons had a specific name for the game or if they generically referred to it as tæfl in the way that modern people might refer to "cards". Several games may be confused with tafl games, due to the inclusion of the word tafl in their names or other similarities. Halatafl is the Old Norse name for Fox and Geese, a game dating from at least the 14th century. It is still known and played in Europe. Kvatrutafl is the Old Norse name for Tables (the medieval forerunner of Backgammon). Skáktafl is the Old Norse name for chess. Fidchell or Fithcheall (Modern Irish: Ficheall) was played in Ireland. The Welsh equivalent was Gwyddbwyll and the Breton equivalent Gwezboell; all terms mean "wood-sense". This popular medieval game was played with equal forces on each side and thus was not a tafl variant, but rather may have been the medieval descendant of the Roman game Latrunculi or Ludus latrunculorum.