LOST CITIES VS SECTOR 41
LOST CITIES
Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune's Realm). The game was originally intended as a 2-player game, but rule variants have been contributed by fans to allow 1 or 2 further players, causing Reiner Knizia himself to later provide semi-official 4-player rules. Lost Cities is a fast-moving game, with players playing or discarding, and then replacing, a single card each turn. Cards represent progress on one of the five color-coded expeditions. Players must decide, during the course of the game, how many of these expeditions to actually embark upon. Card-play rules are quite straightforward, but because players can only move forward on an expedition (by playing cards which are higher-numbered than those already played), making the right choice in a given game situation can be quite difficult. An expedition that has been started will earn points according to how much progress has been made when the game ends, and after three rounds, the player with the highest total score wins the game. Each expedition that is started but not thoroughly charted incurs a negative point penalty (investment costs). Interaction between players is indirect, in that one cannot directly impact another player's expeditions. However, since players can draw from the common discard piles, they are free to make use of opposing discards. Additionally, since the available cards for a given expedition are finite, progress made by an opponent in a given color can lead to difficulty making progress in that same color. The game's board, while designed to supplement the theme, is optional and consists only of simple marked areas where players place discards. If Lost Cities had four expeditions instead of five, it could be played with a standard deck of playing cards. When doing so, the face cards would represent investment cards, with numbered cards two through ten serving as the expedition progress cards.
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SECTOR 41
Sector 41 is a board game published by David Long and Michael Lachtanski of Scimitar Games. The game became available for pre-order in February 2009 and was officially released in April 2009. Sector 41 is a turn-based strategy game for two to four players. Game play takes place on a 9×9 grid of face-down tiles, randomly shuffled at the beginning of each game. Players control one mother ship which moves along the edge of the game board. Mother ships can deploy up to three explorer ships onto the face-down grid. Explorer ships are used to discover, mine, and tow deposits of Glynium to their mother ship. According to the game background, Glynium is an unstable power source only found in this sector. Victory is achieved when one player has mined more Glynium than any other player could match. In the case of a tie, the first person to reach that score is declared the victor. Sector 41 was developed from a compilation of game concepts developed by David Long and Michael Lachtanski, the earliest of which go back to the mid-1990s. The name itself is an homage to the popular Area 51 science fiction theme. Play testing began in late 2007 and lasted until production began in late fall of 2008. The face-down tile set up was conceived of to emulate the fog of war mechanism, popular in many computer games. The developers also encourage players to strategically manipulate the board layout for offensive and defensive purposes through the process of "folding space". This game mechanism was inspired by the Dune novels. The lengthy play time in the initial play testing lead developers to create the Guardian figure. The Guardian, described below, acts as a mechanism for rewarding exploration, expansion, and reduced play time dramatically. Additional rules for modifying the Guardian's role in gameplay are available on the Scimitar Games website. Michael Lachtanski designed the game's graphics. Many of the space graphics are based on images from NASA.