JANGGI VS MATCHING GAME
JANGGI
Janggi (including romanizations changgi and jangki), sometimes called Korean chess, is a strategy board game popular in Korea. The game was derived from xiangqi (Chinese chess) of China and is very similar to it, including the starting position of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle. Janggi is played on a board nine lines wide by ten lines long. The game is sometimes fast paced due to the jumping cannons and the long-range elephants, but professional games most often last over 150 moves and so are typically slower than those of Western chess. In 2009, the first world janggi tournament was held in Harbin, Heilongjiang China. The board is composed of 90 intersections of 9 vertical files and 10 horizontal rows. The board has nearly the same layout as that used in xiangqi, except the janggi board has no "river" in the central row. The pieces consist of disks marked with identifying characters and are placed on the line intersections (as in xiangqi and Go in China). Janggi pieces are traditionally octagonal in shape, and differ in size according to their rank. The sides are Blue (or sometimes Green), which moves first, versus Red. Each side has a palace that is 3 lines by 3 lines (9 positions) in the centre of their side of the board against the back edge. The palace contains four diagonal lines extending outwards from the centre, forming an "X" shape.
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MATCHING GAME
Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory. Most matching games are objective, with correct answers in the rules for what counts as a match, pair, etc. Some however, like Dixit or Apples to Apples, are about subjective matches picked by one or more judge players. Here the correlation between a match holds value only as other players decide it, but rules dictate who will make those decisions and when.