HIJARA VS LIUBO
HIJARA
Hijara is a two-player abstract strategy board game played with small stones. It has been likened to a three-dimensional game on a two-dimensional board. The game was designed by Martin H. Samue| and first printed, as Excel, by American Airlines in their inflight magazine, American Way, on December 24, 1985 and July 22, 1986. It has been sold commercially as Eclipse in 1994, and Hijara (the Arabic word for small stones) in 1995, 2003 and 2006. The original commercial edition of Hijara has a game board of 16 squares, divided into 4 sections numbered 1 through 4 and a score-keeping "ladder" on either end. Players choose either yellow or blue and use 32 same-color stones plus one score-keeper each. Blue starts and players take turns placing their stones, one at a time, on any square, building on those already on the board, to complete and block point-scoring combinations. When a player places a stone on a square, it must be placed in the lowest-numbered open section in that square. So, for every square, the first small stone must be placed on the 1, second on the 2, etc. The game starts with an empty board, and ends with a full board with 3 ways to score points when placement of four same-color stones is completed in any of the following combinations: 10 points - 4 stones of the same color on 4 numbers of a kind in a row - horizontally, vertically, or diagonally. 15 points - 4 stones of the same color in numerical sequence (i.e. 1-2-3-4) - horizontally, vertically, or diagonally. 20 points - 4 stones of the same color in one square. Points are won with a player's own-color stones and are always accrued, never deducted. Several point-scoring combinations may be completed at one time with a single stone. Overlooked points are forfeited and, throughout the game, players keep score on their side of the board with an extra stone of their color. The game is over when the last small stone is placed and all the numbers are covered then, by comparing accrued points totals, the player with the greater number of points is the winner of the game.
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LIUBO
Liubo (Chinese: 六博 or 陸博; pinyin: liù bó; Wade–Giles: liu po; lit. 'six sticks') is an ancient Chinese board game played by two players. For the rules, it is believed that each player had six game pieces that were moved around the points of a square game board that had a distinctive, symmetrical pattern. Moves were determined by the throw of six sticks, which performed the same function as dice in other race games. The game was invented no later than the middle of the 1st millennium BCE, and was popular during the Han dynasty (202 BCE – 220 CE). However, after the Han Dynasty it rapidly declined in popularity, possibly due to the rise in popularity of the game of Go, and it became totally forgotten. Knowledge of the game has increased in recent years with archeological discoveries of Liubo game boards and game equipment in ancient tombs, as well as discoveries of Han dynasty picture stones and picture bricks depicting Liubo players. It is not known when the game of Liubo originated, although according to legend it was invented by Wu Cao (烏曹, called Wu Zhou 烏胄 in the early 2nd century CE Shuowen Jiezi dictionary), a minister to King Jie, the last king of the Xia dynasty, who according to traditional chronology reigned 1728–1675 BCE. While there is no archeological or reliable documentary evidence to support the view that Liubo dates back to the Shang dynasty (1600–1046 BCE), early Chinese records do indicate that Liubo was already a popular game by the Warring States period (476–221 BCE). For example, the Records of the Grand Historian records a speech made during the reign of King Xuan of Qi (reigned 319–301 BCE) that claims that the capital city of Linzi was so wealthy that its citizens were all able to indulge in activities such as playing musical instruments, cockfighting, dog racing, playing Liubo and playing kick ball.