HOUNDS AND JACKALS VS MAKRUK
HOUNDS AND JACKALS
Hounds and jackals is the modern name given to an ancient Egyptian game that is known from several examples of gaming boards and gaming pieces found in excavations. The modern name was invented by Howard Carter, who found one complete gaming set in a Theban tomb of ancient Egyptian pharaoh Amenemhat IV that dates to the 12th Dynasty. The latter game set is one of the best preserved examples and is today in the Metropolitan Museum of Art in New York. He called it Hounds contra Jackals. Another, less often used modern name is fifty-eight holes. The gaming board has two sets of 29 holes. Gaming pieces are ten small sticks with either jackal or dog heads. The game appeared in Egypt, around 2000 BC and was mainly popular in the Middle Kingdom. In the 1956 movie The Ten Commandments, Pharaoh Seti (Cedric Hardwicke) and Nefretiri (Anne Baxter) are shown playing the game. Hounds and Jackals, also known as 58 Holes, is a well-known Bronze Age board game which was invented in Ancient Egypt 4,000 years ago. Hounds and Jackals appeared in Egypt, around 2000 BC and was mainly popular in the Middle Kingdom. William Mathew Flinders Petrie initially discovered the game and published about it in 1890. More than 40 examples of the game have been revealed in Egypt, Mesopotamia, Israel, Syria, Iran, Azerbaijan, around the Levant and Mediterranean since that time. Sticks were made of expensive materials such as ivory, silver and gold based on the findings at some of the archaeological sites. Wood was also used in the preparation of ordinary pegs, but such examples would not have survived. The complete set of this Egyptian game discovered in 1910 by the British archaeologist Howard Carter is now displayed in the Metropolitan Museum of Art in New York.
Statistics for this Xoptio
MAKRUK
Makruk or Thai chess, is a board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is classified as a chess variant. The word "ruk" (Thai: รุก) in Thai is thought to derive from "rukh" which means "chariot" in the Persian language (and is also the common origin of the name for a rook in western chess). The Persian traders came to the Ayutthaya kingdom around the 14th century to spread their culture and to trade with the Thai kingdom. It is therefore possible that the Siamese Makruk, in its present form, was directly derived from the Persian game of Shatranj via the cultural exchange between the two people in this period. This is because the movement of Makruk Thai's queen, or the "seed" (Thai: เม็ด), is essentially the same as the ferz in Shatranj. The disadvantaged player announces the counting of his fleeing moves, starting from the number of pieces left on the board, including both kings. The winning player has to checkmate his opponent's king before the maximum number is announced, otherwise the game is declared a draw. During this process, the count may restart if the counting player would like to stop and start counting again. For example, if White has two rooks and a knight against a lone black king, he has three moves to checkmate his opponent (the given value of 8 minus the total number of pieces, 5). If Black captures a white rook, the count does not automatically restart, unless Black is willing to do so, at his own disadvantage. However, many players do not understand this and restart the counting while fleeing with the king.