HARE AND HOUNDS VS TANTRIX
HARE AND HOUNDS
Hare games are two-player abstract strategy board games that were popular in medieval northern Europe up until the 19th century. In this game, a hare is trying to get past three dogs who are trying to surround it and trap it. The three dogs are represented by three pieces which normally start on one end of the board, and the hare is represented by one piece that usually starts in the middle of the board or is dropped on any vacant point in the beginning of the game. Hare games are similar to Bear games and hunt games. One side has more pieces than the other with the larger side attempting to hem in the smaller side. The smaller side though is usually compensated with more powers. Where Hare games differ is that the hounds can only move forward or sideways, and not backwards. The hunters in the Bear games can move in all directions. Furthermore, the dog in the Hare games cannot capture any of the hares, unlike the tigers, leopards, jaguars, and foxes in the hunt games which can capture their respective prey counterparts. There are several different Hare game boards depending upon the country of origin. Many preferred the narrow double-ended spearhead-like boards with orthogonal and diagonal lines running through them. There were several variations on this design. However, one in Denmark used a round board, and another design is found in Latvia. Hare games are referred to by different names. In 19th century France, a hare game that was popular among the military was called The Soldiers' Game. The dog is sometimes referred to as a hound, and hence the alternative title to this game as Hare and hounds. Other names are French Military Game, Game of Dwarfs, The Devil among tailors, and Trevolpa or Volpalejden . As the rules of the game are simple to program, there are many electronic implementations of the game. The second link below allows you to play this game. In this computer game, the hares and hounds are reversed. Instead, it is the hounds attempting to surround and immobilize the hare.
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TANTRIX
Tantrix is a hexagonal tile-based abstract game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56. In the multiplayer version of the game, each player chooses a colour, so there are between two and four players. Each draws one tile from the bag, and the person who draws the highest number goes first. Each player then takes five more tiles from the bag, and places all six tiles face up in front of them. The first person plays one tile, usually with their colour on it. Play then rotates clockwise. After playing a tile, each player takes a replacement tile from the bag, so that they always have six in front of them. Tiles played must match the colour of the edges adjoining it. When three tiles surround an empty space so that it is effectively half covered this is called a forced space. If the person whose turn it is has a tile that fills that space they must play it. The player repeats this process until there are no more forced spaces that they can fill, at which stage they make a free move, where they can play any tile as long as they don't breach the three restriction rules given below. Once they have had a free move, they must then fill any more forced spaces that they can. Thus one player's turn can consist of several moves.