HARE AND HOUNDS VS SUFFRAGETTO
HARE AND HOUNDS
Hare games are two-player abstract strategy board games that were popular in medieval northern Europe up until the 19th century. In this game, a hare is trying to get past three dogs who are trying to surround it and trap it. The three dogs are represented by three pieces which normally start on one end of the board, and the hare is represented by one piece that usually starts in the middle of the board or is dropped on any vacant point in the beginning of the game. Hare games are similar to Bear games and hunt games. One side has more pieces than the other with the larger side attempting to hem in the smaller side. The smaller side though is usually compensated with more powers. Where Hare games differ is that the hounds can only move forward or sideways, and not backwards. The hunters in the Bear games can move in all directions. Furthermore, the dog in the Hare games cannot capture any of the hares, unlike the tigers, leopards, jaguars, and foxes in the hunt games which can capture their respective prey counterparts. There are several different Hare game boards depending upon the country of origin. Many preferred the narrow double-ended spearhead-like boards with orthogonal and diagonal lines running through them. There were several variations on this design. However, one in Denmark used a round board, and another design is found in Latvia. Hare games are referred to by different names. In 19th century France, a hare game that was popular among the military was called The Soldiers' Game. The dog is sometimes referred to as a hound, and hence the alternative title to this game as Hare and hounds. Other names are French Military Game, Game of Dwarfs, The Devil among tailors, and Trevolpa or Volpalejden . As the rules of the game are simple to program, there are many electronic implementations of the game. The second link below allows you to play this game. In this computer game, the hares and hounds are reversed. Instead, it is the hounds attempting to surround and immobilize the hare.
Statistics for this Xoptio
SUFFRAGETTO
Suffragetto was a board game published in the United Kingdom around 1908 by the Women's Social and Political Union (WSPU) and manufactured by Sargeant Bros. Ltd. In modern terms, it was developed to "enact feminist ideology in a hybrid fantasy-real world environment" to support the activist strategies of the suffragettes. The game is a contest of occupation featuring two players around a grid board representing the streets of Edwardian London. One player plays 21 green markers as the radical suffragettes, the other player plays 21 dark blue markers as the police constables. The objective of the suffragettes is to break through police lines and enter the House of Commons, while at the same time preventing the police from entering Albert Hall. The objective of the police is to disrupt the meeting of the suffragettes by entering Albert Hall, while at the same time preventing them from entering the House of Commons. "Arrested" suffragettes are confined to the "prison" section of the board, whereas "disabled" constables are confined to the "hospital" section. The game is won by the first player who introduces six markers into the opponent's base. The WSPU were enthusiastic about manufacturing and selling the game, as it would allow the organisation to continue running without having to depend on donations from wealthy individuals. Oxford's Bodleian Libraries has the only known surviving copy of the game. Suffragetto was among several children's games designed at that time around the themes of gender, resistance, and social relationships, along with the contemporaneous games Panko and Pank-a-Squith (1909). The goal of the latter was to navigate a suffragette (led by Emmeline Pankhurst) down a long path from her home to parliament, past obstacles placed by the Liberal government (led by Prime Minister H. H. Asquith).