GUESS WHO VS SHATRANJ
GUESS WHO
Guess Who? is a two-player character guessing game created by Ora and Theo Coster, also known as Theora Design, that was first manufactured by Milton Bradley in 1979 and is now owned by Hasbro. It was first brought to the UK by Jack Barr Sr. in 1982. The classic edition is currently being produced by Winning Moves Games USA. Each player starts the game with a board that includes cartoon images of 24 people and their first names with all the images standing up. Each player selects a card of their choice from a separate pile of cards containing the same 24 images. The objective of the game is to be the first to determine which card one's opponent has selected. Players alternate asking various yes or no questions to eliminate candidates, such as: "Does your person wear a hat?" "Does your person wear glasses?" "Is your person a man?" The player will then eliminate candidates (based on the opponent's response) by flipping those images down until only one is left. Well-crafted questions allow players to eliminate one or more possible cards. Special editions which have different faces have been released, including Star Wars, Marvel Comics and Disney. There are smaller, "travel" editions which have only 20 different faces. In 2008 and 2010, extra and mix and match games were released. A computer game based on the series was released in 1999 by Hasbro Interactive. In the United States, advertisements for the board game often showed the characters on the cards coming to life, and making witty comments to each other. This caused later editions of such ads to carry the spoken disclaimer line "game cards do not actually talk" in order to meet Federal Trade Commission advertising guidelines requiring full disclosure of toy features unable to be replicated with the actual product.
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SHATRANJ
Shatranj (Arabic: شطرنج; Persian: شترنج; from Middle Persian chatrang چترنگ) is an old form of chess, as played in the Sasanian Empire. Its origins are in the Indian game of chaturaṅga. Modern chess gradually developed from this game, as it was introduced to the western world by contacts in Muslim Al-Andalus (modern Spain) and in Sicily in the 10th century. The Persian word shatranj ultimately derives from Sanskrit (Sanskrit: चतुरङ्ग; caturaṅga) (catuḥ: "four"; anga: "arm"), referring to the game of the same name: Chaturanga. In Middle Persian the word appears as chatrang, with the 'u' lost due to syncope and the 'a' lost to apocope, such as in the title of the text Mâdayân î chatrang ("Book of Chess") from the 7th century AD. In Persian folk etymology, a Persian text refers to Shah Ardashir I, who ruled from 224–241, as a master of the game: Three books written in Pahlavi, Kar-Namag i Ardashir i Pabagan, Khosrow and ridag, and Wizārišn ī čhatrang ("Treatise on Chess"), also known as the Chatrang Nama ("Book of Chess"), all mention chatrang. In Kār-nāmak it is said that Ardashīr "with the help of the gods became more victorious and experienced than all others in polo, horsemanship, chess, backgammon, and other arts," and in the small treatise on Khosrow and ridag, the latter declares that he is superior to his comrades in chess, backgammon, and hašt pāy. Bozorgmehr, the author of Wizārišn ī čhatrang, describes how the game of chess was sent as a test to Khosrow I (r. 531-79) by the "king of the Hindus Dēvsarm" with the envoy Takhtarītūs and how the test was answered by the vizier Bozorgmehr, who in his turn invented the game Backgammon as a test for the Hindus. These three Middle Persian sources do not give any certain indication of the date when chess was introduced into Persia. The mentions of chess in Kar-Namag i Ardashir i Pabagan and Khosrow and ridag are simply conventional and may easily represent late Sasanian or even post-Sasanian redactions. According to Touraj Daryaee, Kar-Namag i Ardashir i Pabagan is from 6th century. Wizārišn ī čhatrang was written in the 6th century.