GIPF VS SENET
GIPF
GIPF is an abstract strategy board game by Kris Burm, the first of six games in his series of games called the GIPF Project. GIPF was recommended by Spiel des Jahres in 1998. Players take turns pushing tokens (one player taking black, the other white) from the edge of the tri-gridded, hexagonal board, with pieces already in play pushed in front of the new placements rather than allowing more than one piece on any space. The game is lost if a player has no more tokens to play, and since each starts with a set number of tokens, it is clearly necessary to recycle pieces already positioned to keep playing. This is achieved by contriving to line up four pieces of the same colour in a row on the board, at which point those tokens are returned to their owner, and any opposing tokens extending from the line of four are captured. Because a single player will often move several pieces and change numerous on-board relationships, it is remarkably difficult to predict the state of the board more than one turn ahead, despite GIPF being a game of perfect information. Play tends to be highly fluid and there is no real concept of long term territorial or spatial development. The game can be expanded with extra pieces (available separately) called Potentials, which allow different kinds of moves to be made. These are named for the other games in the GIPF Project, though the other games are not actually necessary in order to utilise the Potentials named after them.
Statistics for this Xoptio
SENET
Senet is a board game from ancient Egypt. The earliest representation of senet is dated to c. 2620 BCE from the Mastaba of Hesy-Re, while similar boards and hieroglyphic signs are found even earlier. The game fell out of use following the Roman periodand its original rules are the subject of conjecture. Senet is the oldest known board game. Fragmentary boards that could be senet have been found in First Dynasty burials in Egypt, c. 3100 BCE. The first unequivocal painting of this ancient game is from the Third Dynasty tomb of Hesy (c. 2686–2613 BCE). People are depicted playing senet in a painting in the tomb of Rashepes, as well as from other tombs of the Fifth and Sixth Dynasties (c. 2500 BCE). The oldest intact senet boards date to the Middle Kingdom, but graffiti on Fifth and Sixth Dynasty monuments could date as early as the Old Kingdom. At least by the time of the New Kingdom in Egypt (1550–1077 BCE), senet was conceived as a representation of the journey of the ka (the vital spark) to the afterlife. This connection is made in the Great Game Text, which appears in a number of papyri, as well as the appearance of markings of religious significance on senet boards themselves. The game is also referred to in chapter XVII of the Book of the Dead. A study on a senet board in the Rosicrucian Egyptian Museum, dating back to the early New Kingdom of Egypt, showed the evolution of the game from its secular origins into a more religious artifact. Senet also was played by people in neighboring cultures, and it probably came to those places through trade relationships between Egyptians and local peoples. It has been found in the Levant at sites such as Arad and Byblos, as well as in Cyprus. Because of the local practice of making games out of stone, there are more senet games that have been found in Cyprus than have been found in Egypt.