CONNECT FOUR VS GAME OF THE GENERALS
CONNECT FOUR
Connect Four (also known as Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take turns dropping colored discs into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. Connect Four is a solved game. The first player can always win by playing the right moves. The game was first sold under the Connect Four trademark by Milton Bradley in February 1974. Connect Four is a two-player game with perfect information for both sides. This term describes games where one player at a time plays, players have all the information about moves that have taken place and all moves that can take place, for a given game state. Connect Four also belongs to the classification of an adversarial, zero-sum game, since a player's advantage is an opponent's disadvantage. One measure of complexity of the Connect Four game is the number of possible games board positions. For classic Connect Four played on 6 high, 7 wide grid, there are 4,531,985,219,092 positions for all game boards populated with 0 to 42 pieces. The game was first solved by James Dow Allen (October 1, 1988), and independently by Victor Allis (October 16, 1988).
Statistics for this Xoptio
GAME OF THE GENERALS
The Game of the Generals, also called GG or GOG as it is most fondly called, or simply The Generals, is an educational war game invented in the Philippines by Sofronio H. Pasola Jr. in 1970. Its Filipino name is "Salpakan." It can be played within twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee or an adjutant) to decide the results of "challenges" between opposing playing pieces, that like playing cards, have their identities hidden from the opponent. The game simulates armies at war trying to overpower, misinform, outflank, outmaneuver, and destroy each other. It optimizes the use of logic, memory, and spatial skills. It simulates the "fog of war" because the identities of the opposing pieces are hidden from each player and can only be guessed at by their location, movements, or from the results of challenges. The game allows only one side's plan to succeed, although a player may change plans during the course of the game. In addition, there are two different ways of winning the game (see below). Certain strategies and tactics, however, allow both sides the chance of securing a better idea of the other's plan as the game progresses. Players can also speak or gesture to their opponents during matches, hoping to create a false impression about the identity of their pieces or their overall strategy. This game was invented by Sofronio H. Pasola, Jr. with the inspiration of his son Ronnie Pasola. The Pasolas first tried the Game of the Generals on a chessboard. Even then, the pieces had no particular arrangement. There were no spies in the experimental game; but after Ronnie Pasola remembered the James Bond movies and Mata Hari, he added the Spies. Making the pieces hidden was the idea of the Pasolas after remembering card games. The Game of the Generals' public introduction was on February 28, 1973. After the game was made, it angered many Filipino chess players thinking that Pasola was trying to denigrate or supplant chess.