COMMANDS & COLORS: ANCIENTS VS QWIRKLE
COMMANDS & COLORS: ANCIENTS
Commands & Colors: Ancients is a board wargame designed by Richard Borg, Pat Kurivial, and Roy Grider, and published by GMT Games in 2006. It is based on Borg's Commands & Colors system using some elements similar to his other games such as Commands & Colours: Napoleonics, The Great War, Memoir '44 and Battle Cry designed to simulate the "fog of war" and uncertainty encountered on real battlefields. Commands & Colors: Ancients focuses on the historic period of 3000 BC - 400 AD. The core game includes several hundred wood blocks in two colors for the Roman/Syracusan armies and Carthaginian army. Sheets of stickers representing different unit types must be affixed to the blocks prior to initial play. 16 small wooden blocks representing "victory banners" and 7 larger plastic dice must also have stickers applied. Extra stickers are included for use as replacements. The game also contains a full-color rule book, color scenario book, and two color two-page double-sided "cheat sheets" for players to reference during play for dice results and unit statistics. The board is folded card stock laid flat for play. Hexagonal terrain pieces are laid on the board when called for by a scenario. A deck of command cards is included. Units are arranged on the board according to maps and scenario descriptions in the scenario book. Players are dealt a number of command cards equal to their "command value" for the chosen scenario. Often players have different command values and therefore different numbers of cards. Players take turns playing their cards to "order" units, generally allowing the ordered units to move and conduct combat. Cards often refer to a section of the battlefield, either left, center, or right, or some combination of these. There are also many special cards that allow very specific actions. Play continues until one player earns the requisite number of victory banners for the scenario. Victory banners are earned each time a player completely eliminates an enemy unit or leader.
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QWIRKLE
Qwirkle is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009. Qwirkle comes with 108 wooden tiles, and each tile is painted with one of six shapes (clover, four-point star, eight-point star, square, circle and diamond) in one of six colors (red, orange, yellow, green, blue and purple). The box also contains a bag to store the tiles and a rule book. The game begins with all the tiles being placed in the bag and mixed thoroughly. Each player then randomly draws six tiles. During their turn, a player may either: place one or several tiles on the table; or instead of playing tiles, exchange one or more tiles in their hand for other random tiles. In general, any tiles that are placed in a row must share one attribute (either color or shape), and they must be played in one line, although they do not need to touch other tiles being placed in that turn. A player must always end a turn with six tiles, so, if they place tiles during a turn, they draw random tiles to build their hand back up to six. Play continues until one person uses all of their available tiles and there are no more tiles to be drawn.