COMMANDS & COLORS: ANCIENTS VS KHET
COMMANDS & COLORS: ANCIENTS
Commands & Colors: Ancients is a board wargame designed by Richard Borg, Pat Kurivial, and Roy Grider, and published by GMT Games in 2006. It is based on Borg's Commands & Colors system using some elements similar to his other games such as Commands & Colours: Napoleonics, The Great War, Memoir '44 and Battle Cry designed to simulate the "fog of war" and uncertainty encountered on real battlefields. Commands & Colors: Ancients focuses on the historic period of 3000 BC - 400 AD. The core game includes several hundred wood blocks in two colors for the Roman/Syracusan armies and Carthaginian army. Sheets of stickers representing different unit types must be affixed to the blocks prior to initial play. 16 small wooden blocks representing "victory banners" and 7 larger plastic dice must also have stickers applied. Extra stickers are included for use as replacements. The game also contains a full-color rule book, color scenario book, and two color two-page double-sided "cheat sheets" for players to reference during play for dice results and unit statistics. The board is folded card stock laid flat for play. Hexagonal terrain pieces are laid on the board when called for by a scenario. A deck of command cards is included. Units are arranged on the board according to maps and scenario descriptions in the scenario book. Players are dealt a number of command cards equal to their "command value" for the chosen scenario. Often players have different command values and therefore different numbers of cards. Players take turns playing their cards to "order" units, generally allowing the ordered units to move and conduct combat. Cards often refer to a section of the battlefield, either left, center, or right, or some combination of these. There are also many special cards that allow very specific actions. Play continues until one player earns the requisite number of victory banners for the scenario. Victory banners are earned each time a player completely eliminates an enemy unit or leader.
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KHET
Khet is a chess-like abstract strategy board game using lasers that was formerly known as Deflexion. Players take turns moving Egyptian-themed pieces around the playing field, firing their low-powered laser diode after each move. Most of the pieces are mirrored on one or more sides, allowing the players to alter the path of the laser through the playing field. When a piece is struck by a laser on a non-mirrored side, it is eliminated from the game. Under its original name, the game was a Mensa Select Award winner. Its name was changed on September 15, 2006. The new game retains the same rules of gameplay, but has a different design, including a new color scheme and a new box design. Under the new name, the game was one of five finalists for the 2007 Toy of the Year award. Professor Michael Larson and two students, Del Segura and Luke Hooper, designed the game as a class project at Tulane University. (Professor Larson is now at the University of Colorado.) The game was introduced to the public in the spring of 2005, and was first brought to prominence at the New York Toy Fair of that year. The game was first shipped in October 2005. The first Deflexion World Championship was held December 10, 2005 under the dome at the Massachusetts Institute of Technology. Registration was free, and the participants competed for cash and other prizes. The winner was an MIT student. Under the new name, Khet, the first Regional Championship took place in April 2006 at the famous Café du Monde in the New Orleans French Quarter. Twenty-four participants competed for a number of prizes. As a special bonus, the Eye of Horus beam splitter was unveiled at the very end, and used by each player in the championship game. Khet was also featured on a recent episode of the HGTV show "I Want That: Tech Toys". Footage from the New Orleans tournament was included in the broadcast. In 2017 a company called "Thinkfun" acquired the license for the now out of print Khet 2.0 and rebranded the game "Laser Chess". Now with a new, modernized scifi look, it brings the exact same rules and feel of Khet 2.0 back to the table.