CHESS VS SÁHKKU
CHESS
Chess is a recreational and competitive board game played between two players. It is sometimes called Western or international chess to distinguish it from related games such as xiangqi. The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older games of Indian and Persian origin. Today, chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Chess is an abstract strategy game and involves no hidden information. It is played on a square chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move. There are also several ways a game can end in a draw. Organized chess arose in the 19th century. Chess competition today is governed internationally by FIDE (International Chess Federation). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Magnus Carlsen is the current World Champion. A huge body of chess theory has developed since the game's inception. Aspects of art are found in chess composition; and chess in its turn influenced Western culture and art and has connections with other fields such as mathematics, computer science, and psychology. One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to beat the reigning World Champion in a match when it defeated Garry Kasparov. Today's chess engines are significantly stronger than even the best human players, and have deeply influenced the development of chess theory.
Statistics for this Xoptio
SÁHKKU
Sáhkku is a board game of the Sami people. The game is traditional among the North Sámi, Skolt Sámi, Inari Sámi and Lule Sámi but may also have been played in other parts of Sápmi. Sáhkku is a running-fight game, which means that players move their pieces along a track with the goal of eliminating the other players' pieces. Many different variants of sáhkku have been played in different parts of Sápmi. The oral transfer of the sáhkku rules between generations was largely broken off during the 1900s (see Sáhkku today). A few of the local variants have survived into our time, other local variants have been reconstructed based on a combination of memories and written sources, and for some places only fragments of the local rules are known from old documents. A sáhkku board (sáhkkufiellu, bircunfiellu or sáhkkulávdi) can traditionally be designed in a number of different ways. At its simplest, a sáhkku board has three parallel rows of short lines, and the pieces are placed on these lines. The lines are called sárgat (one sárggis) in Sámi. It is common to draw the short lines as vertically connected to each other, so that the board appears to consist of just one row of very long lines, but the game is still played as if these were three separate rows of short lines. Such boards often also have three horizontal lines intersecting the vertical lines in order to illustrate that the lines are still in practice divided into three parallel rows. Some boards feature only a central horizontal line crossing the connected vertical lines, but the game is still played as if there were three rows of short lines. A special type of sáhkku board is the so-called Návuotna board which has three rows of squares (ruvttat, lanjat) instead of lines. The central line/square of the middle row, sometimes referred to as "the Castle", is indicated by a sáhkku-symbol ("X"), sun symbol, or other ornament.