CHESS VS CROSS AND CIRCLE GAME
CHESS
Chess is a recreational and competitive board game played between two players. It is sometimes called Western or international chess to distinguish it from related games such as xiangqi. The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older games of Indian and Persian origin. Today, chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Chess is an abstract strategy game and involves no hidden information. It is played on a square chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move. There are also several ways a game can end in a draw. Organized chess arose in the 19th century. Chess competition today is governed internationally by FIDE (International Chess Federation). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Magnus Carlsen is the current World Champion. A huge body of chess theory has developed since the game's inception. Aspects of art are found in chess composition; and chess in its turn influenced Western culture and art and has connections with other fields such as mathematics, computer science, and psychology. One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to beat the reigning World Champion in a match when it defeated Garry Kasparov. Today's chess engines are significantly stronger than even the best human players, and have deeply influenced the development of chess theory.
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CROSS AND CIRCLE GAME
Cross and circle is a board game design used for race games played throughout the world. The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic example of this design is Yut. However, the term "cross and circle game" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent. Ludo and Parcheesi (both descendants of Pachisi) are examples of frequently played cruciform games. The category may also be expanded to include circular or square boards without a cross which are nevertheless quartered (Zohn Ahl), and boards that have more than four spokes (Aggravation, Trivial Pursuit). The game board for the Aztec game Patolli consists of a collapsed circle without an interior cross and thus has the distinction of being a cross that is a circle (topologically), without being a cross plus circle. Tokens are moved around spaces drawn on the circle and on the cross, with the goal of being the first player to move all tokens all the way around the board. Generally the circle of the cross and circle forms the primary circuit followed by the players' pieces. The function of the cross is more variable; for example, in Yut the cross forms shortcuts to the finish, whereas in Pachisi the four spokes are used as player-specific exits and entrances to the pieces' home. In non-race games (like Coppit and Trivial Pursuit) all paths may be undifferentiated in function.