CHECKERS VS SANTORINI
CHECKERS
Draughts (/drɑːfts, dræfts/; British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name 'draughts' derives from the verb to draw or to move, wheras 'checkers' derives from the checkered board which the game is played on. The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8, and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board. English draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. When presented, capturing is mandatory in most official rules, although some rule variations make capturing optional. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.
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SANTORINI
Santorini is an abstract strategy board game for 2-4 players designed and released in 2004 by Gordon Hamilton and republished via Kickstarter in 2016 by Roxley Games. Inspired by the architecture of cliffside villages on Santorini Island in Greece, and primarily designed for two players, the game is played on a grid where each turn players build a town by placing building pieces up to three levels high. To win the game, players must move one of their two characters to the third level of the town. Each turn of play involves moving one of your two pieces around a 5-by-5 grid each turn and then placing a tile adjacent to the moved piece, building up that spot of the board. On subsequent turns, pieces may be moved onto one of these built-up tiles, but only one level up at a time. Pieces may also be moved down any number of levels. Players may also place a special dome tile on top of a three-level building, which prevents a player from moving onto that spot for the remainder of the game. The primary winning condition is to get one of your pieces onto the third level, though players may also win if their opponent is unable to make a move. The Roxley Games version of Santorini introduced a god powers variant, which gives each player a unique way to break the rules. After being directly released and sold by Hamilton in 2004, Roxley Games ran a Kickstarter campaign during March-April 2016, drawing over 7,100 backers and raising over C$700,000, the most successful Kickstarter campaign ever based in Alberta. While the original release used plain white blocks as components, the Roxley version featured an enhanced cartoon-like look to the game, which Hamilton credits for success of the Kickstarter campaign. The game was released in retail outlets in January 2017.