CHATURANGA VS PÜNCT
CHATURANGA
Chaturanga (Sanskrit: चतुरङ्ग; caturaṅga), or catur for short, which means 'Four Divisions' (referring to ancient army divisions of infantry Pawn (chess), cavalry Knight (chess), elephantry Alfil (chess), and chariotry Rook (chess)), is an ancient Indian strategy game that is commonly theorized to be the common ancestor of the board games chess, xiangqi, shogi, sittuyin, and makruk. Chaturanga is first known from the Gupta Empire in India around the 6th century AD. In the 7th century, it was adopted as chatrang (shatranj) in Sassanid Persia, which in turn was the form of chess brought to late-medieval Europe. According to Stewart Culin, chaturanga was first described in the Hindu text Bhavishya Purana. The exact rules of chaturanga are unknown. Chess historians suppose that the game had similar rules to those of its successor, shatranj. In particular, there is uncertainty as to the moves of the Gaja (elephant). The origin of chaturanga has been a puzzle for centuries. It has its origins in the Gupta Empire, with the earliest clear reference dating from the sixth century of the common era, and from north India. The first substantial argument that chaturanga is much older than this is the fact that the chariot is the most powerful piece on the board, although chariots appear to have been obsolete in warfare for at least five or six centuries. The counter-argument is that they remained prominent in literature. Several more recent scholars have proposed a gradual evolution in the centuries B.C. in the northern or northwestern border areas of Indian culture, where it was in contact with Greek culture brought by the Macedonian-Greek army, and where some rulers issued coins with fused Greek-Indian imagery. Myron Samsin argues that chaturanga originated in the kingdom of Bactria, ca. 255–55 B.C., in a fusion of the many short-moving men of the Greek game petteia, or poleis, with men derived from the various moves of an Indian race game, perhaps Seega or Chaupur, on the ashtapada, the board of another race game.
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PÜNCT
PÜNCT is a two-player strategy board game. It is the sixth (and final) release in the GIPF project of six abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. PÜNCT won the Games Magazine Best Abstract Strategy game for 2007. The PÜNCT board game is one of six games a part of the GIPF project. This project was created by Kris Burm and is a series of six abstract games. PÜNCT is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005.[citation needed] PÜNCT is a two-player connection game. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Players can bring new pieces to the board or can attempt to connect the pieces already in play. The objective of the game is to mislead the opponent. When the players take their first turn, they are not able to use the central hexagon. The PÜNCT piece is used as a point of reference throughout the game, but the PÜNCT piece can't be moved when the player is making a move. Minor dots can land on the other player's piece, but the PÜNCT piece may not. In order to make a move, three dots must be in perfect alignment. The pieces that are on top of all of the other pieces have the most power in this game. The dots on the ends of the pieces must be at the same level horizontally to play this game correctly. In order to make a bridge in this game, you must perform a jump move on a piece already on the board. The positions of the dots at the end don't have to be aligned with the middle or stable horizontally. When determining the winner, a player can lift one piece at a time to determine if a connection was made. To connect opposite sides in this game, players can move pieces on top of other pieces or they can stack pieces to block the opponent's connection, ergo, making a connection for themselves. The actual PÜNCT piece, which is a rounded piece that has one point, cannot be used to make a connection or form a “chain” but rather used as a point of reference.