CHATURANGA VS DICEBALL
CHATURANGA
Chaturanga (Sanskrit: चतुरङ्ग; caturaṅga), or catur for short, which means 'Four Divisions' (referring to ancient army divisions of infantry Pawn (chess), cavalry Knight (chess), elephantry Alfil (chess), and chariotry Rook (chess)), is an ancient Indian strategy game that is commonly theorized to be the common ancestor of the board games chess, xiangqi, shogi, sittuyin, and makruk. Chaturanga is first known from the Gupta Empire in India around the 6th century AD. In the 7th century, it was adopted as chatrang (shatranj) in Sassanid Persia, which in turn was the form of chess brought to late-medieval Europe. According to Stewart Culin, chaturanga was first described in the Hindu text Bhavishya Purana. The exact rules of chaturanga are unknown. Chess historians suppose that the game had similar rules to those of its successor, shatranj. In particular, there is uncertainty as to the moves of the Gaja (elephant). The origin of chaturanga has been a puzzle for centuries. It has its origins in the Gupta Empire, with the earliest clear reference dating from the sixth century of the common era, and from north India. The first substantial argument that chaturanga is much older than this is the fact that the chariot is the most powerful piece on the board, although chariots appear to have been obsolete in warfare for at least five or six centuries. The counter-argument is that they remained prominent in literature. Several more recent scholars have proposed a gradual evolution in the centuries B.C. in the northern or northwestern border areas of Indian culture, where it was in contact with Greek culture brought by the Macedonian-Greek army, and where some rulers issued coins with fused Greek-Indian imagery. Myron Samsin argues that chaturanga originated in the kingdom of Bactria, ca. 255–55 B.C., in a fusion of the many short-moving men of the Greek game petteia, or poleis, with men derived from the various moves of an Indian race game, perhaps Seega or Chaupur, on the ashtapada, the board of another race game.
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DICEBALL
Diceball! is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball. A regular game of Diceball! without extra innings lasts about 45 minutes. The game was designed in 1979 on a pizza box by a 16-year old Daniel Girard from Rawdon, Québec, while the Montreal Expos were chasing the pennant in the National League. Girard brought his game to his high school, where he organized tournaments with other students. Given the popularity of the game in his school, Girard also brought his game to university where it also became popular. The interest created by the game was noticed by entrepreneur Louis Desjardins, who launched the game with Girard. To start the game, the visiting team puts a pawn (as a batter and eventually runner) in the batter's box, to get the pitcher's throws. The die replaces the ball. The pitcher rolls the die until either the batter is struck out, the batter is walked, or the ball is hit. If the ball is hit, the offensive team rolls a die to determine the number of dice to be used to hit the ball. The number of dice indicated are rolled and added up. Numbers from 1 to 36 show the location where the ball is hit and the ball is placed on the game board. If the ball is hit on a circle, the ball was hit in the air and an out is recorded. If the ball is hit on a number in a cloud, it is a ground ball and that the batter will have to try to reach a base before the defense throws to that base. If the ball is hit to a star-shaped zone, the runner starts to run around the bases while the defence recovers the ball on the star. If the stars are from 27 to 36 it is a home run and all runners score. Every batter who runs around the bases and reaches home plate before three outs scores a run. As soon as three outs are recorded, stranded runners are removed from the bases. The teams trade places: the defense becomes the offense.