CAMELOT VS KAMISADO
CAMELOT
Camelot is a strategy board game for two players. It was invented by George S. Parker late in the 19th century, and was one of the first games published by Parker Brothers, originally under the name Chivalry. The game was reissued as "Camelot" in 1930, with reduced size and number of pieces. It flourished through numerous editions and variants, achieving its greatest popularity in the 1930s, and remained in print through the late 1960s. Parker Brothers briefly republished the game in the 1980s under the name Inside Moves. Since then it has been out of print, but retains a core of fans anticipating another revival. Camelot is easy to learn and without extensive theory or praxis, making it perhaps more accessible for novices to play/enjoy compared to chess. Gameplay is exceptionally tactical almost from the first move, so games are quick to play to a finish. A World Camelot Federation exists, with free membership, led by Michael W. Nolan. Camelot was featured in Abstract Games magazine in 2001 and 2002. In 1882, George S. Parker began working on an abstract board game called Chivalry. His goal was to create a game not so difficult as chess, but considerably more varied than checkers. Parker created a game that was a complex, tactical, but an easily learned and quickly played mixture of Halma and checkers. When finally published by Geo. S. Parker & Co. in 1887, Chivalry won the raves of chess and checkers experts, but the game Parker called "the best game in 2000 years" did not catch on quickly with the general public. However, Parker never lost his enthusiasm for the game, and in 1930 he made a few changes, and Parker Brothers republished it under the name "Camelot". A few more rules changes followed in 1931. Camelot enjoyed its greatest popularity in the 1930s. Camelot players included José Raúl Capablanca, World Chess Champion from 1921 to 1927, and Frank Marshall, U.S. Chess Champion from 1907 to 1936. Sidney Lenz and Milton Work, two world-famous bridge players, also played the game. There were over 50 different editions of Camelot sets issued, including a gold-stamped leather edition and a mahogany cabinet edition. There were tournament editions, regular editions, and low-cost editions. Camelot was eventually discontinued in 1968, then reissued as "Inside Moves" in 1985, and finally discontinued again in 1986.
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KAMISADO
Kamisado is an abstract strategy board game for two players that's played on an 8x8 multicoloured board. Each player controls a set of eight octagonal dragon tower pieces. Each player's set of dragon towers contains a tower to match each of the colours that appear on the squares of the board (i.e., a brown tower, a green tower, etc.). One player's towers have gold dragons mounted on the top, while the other player's towers are topped with black dragons. In an interview, designer Peter Burley said that the design of Kamisado dated back to a chance observation in a men's room in the 1970s. "I noticed that the floor had an interesting pattern of small colored tiles", he said. "I mentally made a note that this could possibly be used as a basis for a board game – this is something that I do quite a lot, whenever I see something a bit different. It must have made a deep impression on this occasion, however, because that night I had a vivid dream involving this tile pattern, and somehow the notion of 'whatever colour you land on, your opponent must move a piece that matches this'. I guess my subconscious mind had been working on this and sorted it out while I was asleep." The players’ towers start the game on the row nearest to them. The players take turns moving one tower any number of spaces in a straight line, either directly forwards or diagonally forwards, but not into or through a square already containing another dragon tower. The player with the black dragons moves first and may choose any tower. From this point onwards, each player must move the dragon tower that matches the colour of the square that the opponent's last move finished on. The object of the game is to reach your opponent's Home Row with one of your dragon towers. The first player to achieve this goal is the winner of the round. Games may be played as single rounds, or as more advanced ‘Match’ formats. Matches are played up to 3 points (Standard Match), 7 points (Long Match) or 15 points (Marathon Match). During a match, each time a round is won, a special ‘Sumo Ring’ is added to the dragon tower that has fought its way through to the opponent's Home Row. The sumo rings provide the scoring system for the game, and also endow special powers to the dragon towers that carry them. These towers are known as Sumo towers and have the ability to push opponent's towers back one space, by using a move known as a ‘Sumo Push’.