CAMELOT VS CHESS
CAMELOT
Camelot is a strategy board game for two players. It was invented by George S. Parker late in the 19th century, and was one of the first games published by Parker Brothers, originally under the name Chivalry. The game was reissued as "Camelot" in 1930, with reduced size and number of pieces. It flourished through numerous editions and variants, achieving its greatest popularity in the 1930s, and remained in print through the late 1960s. Parker Brothers briefly republished the game in the 1980s under the name Inside Moves. Since then it has been out of print, but retains a core of fans anticipating another revival. Camelot is easy to learn and without extensive theory or praxis, making it perhaps more accessible for novices to play/enjoy compared to chess. Gameplay is exceptionally tactical almost from the first move, so games are quick to play to a finish. A World Camelot Federation exists, with free membership, led by Michael W. Nolan. Camelot was featured in Abstract Games magazine in 2001 and 2002. In 1882, George S. Parker began working on an abstract board game called Chivalry. His goal was to create a game not so difficult as chess, but considerably more varied than checkers. Parker created a game that was a complex, tactical, but an easily learned and quickly played mixture of Halma and checkers. When finally published by Geo. S. Parker & Co. in 1887, Chivalry won the raves of chess and checkers experts, but the game Parker called "the best game in 2000 years" did not catch on quickly with the general public. However, Parker never lost his enthusiasm for the game, and in 1930 he made a few changes, and Parker Brothers republished it under the name "Camelot". A few more rules changes followed in 1931. Camelot enjoyed its greatest popularity in the 1930s. Camelot players included José Raúl Capablanca, World Chess Champion from 1921 to 1927, and Frank Marshall, U.S. Chess Champion from 1907 to 1936. Sidney Lenz and Milton Work, two world-famous bridge players, also played the game. There were over 50 different editions of Camelot sets issued, including a gold-stamped leather edition and a mahogany cabinet edition. There were tournament editions, regular editions, and low-cost editions. Camelot was eventually discontinued in 1968, then reissued as "Inside Moves" in 1985, and finally discontinued again in 1986.
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CHESS
Chess is a recreational and competitive board game played between two players. It is sometimes called Western or international chess to distinguish it from related games such as xiangqi. The current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older games of Indian and Persian origin. Today, chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Chess is an abstract strategy game and involves no hidden information. It is played on a square chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player (one controlling the white pieces, the other controlling the black pieces) controls sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove it from attack on the next move. There are also several ways a game can end in a draw. Organized chess arose in the 19th century. Chess competition today is governed internationally by FIDE (International Chess Federation). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Magnus Carlsen is the current World Champion. A huge body of chess theory has developed since the game's inception. Aspects of art are found in chess composition; and chess in its turn influenced Western culture and art and has connections with other fields such as mathematics, computer science, and psychology. One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to beat the reigning World Champion in a match when it defeated Garry Kasparov. Today's chess engines are significantly stronger than even the best human players, and have deeply influenced the development of chess theory.