BUL VS SUFFRAGETTO
BUL
Bul (also called Buul, Boolik or Puluc) is a running-fight board game originating in Mesoamerica, and is known particularly among several of the Maya peoples of Belize and the Guatemalan highlands. It is uncertain whether this game dates back to the pre-Columbian Maya civilization, or whether it developed in the post-colonial era after the arrival of the Spanish conquistadores. Stewart Culin described the game in the 24th Annual Report of the Bureau of American Ethnology: Games of North American Indians published in 1907. R. C. Bell referred to the game in Board and Table Games from Many Civilizations. Both of these descriptions were based on the eyewitness accounts of others. Lieve Verbeeck, a linguist studying Mayan language, witnessed the modern version of the game being played by Mopan and Kekchi Maya in Belize It is not known exactly when the game was developed or what the original rules were as very few records survived the invasion by the conquistadors between the 15th and 17th centuries. Stewart Culin organised the games in his anthology into those he thought had an influence from Europe in their creation. Bul is not listed among these, and in his opinion the game must have developed before Europeans arrived in Central America. There are a variety of ways to play the game, as Verbeeck's account shows. The game could be played by two people, or by two equal-sized teams. The overall objective is to capture and subsequently kill the playing pieces of the opposition, so the game is in essence a war game. The playing area is divided into equal spaces using rods placed parallel to each other. The two players have control of a base at either end of the play area. The players take an even number of stones or figurines (or any suitable playing piece) and place them in their respective bases.
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SUFFRAGETTO
Suffragetto was a board game published in the United Kingdom around 1908 by the Women's Social and Political Union (WSPU) and manufactured by Sargeant Bros. Ltd. In modern terms, it was developed to "enact feminist ideology in a hybrid fantasy-real world environment" to support the activist strategies of the suffragettes. The game is a contest of occupation featuring two players around a grid board representing the streets of Edwardian London. One player plays 21 green markers as the radical suffragettes, the other player plays 21 dark blue markers as the police constables. The objective of the suffragettes is to break through police lines and enter the House of Commons, while at the same time preventing the police from entering Albert Hall. The objective of the police is to disrupt the meeting of the suffragettes by entering Albert Hall, while at the same time preventing them from entering the House of Commons. "Arrested" suffragettes are confined to the "prison" section of the board, whereas "disabled" constables are confined to the "hospital" section. The game is won by the first player who introduces six markers into the opponent's base. The WSPU were enthusiastic about manufacturing and selling the game, as it would allow the organisation to continue running without having to depend on donations from wealthy individuals. Oxford's Bodleian Libraries has the only known surviving copy of the game. Suffragetto was among several children's games designed at that time around the themes of gender, resistance, and social relationships, along with the contemporaneous games Panko and Pank-a-Squith (1909). The goal of the latter was to navigate a suffragette (led by Emmeline Pankhurst) down a long path from her home to parliament, past obstacles placed by the Liberal government (led by Prime Minister H. H. Asquith).