BUL VS COMMANDS & COLORS: ANCIENTS
BUL
Bul (also called Buul, Boolik or Puluc) is a running-fight board game originating in Mesoamerica, and is known particularly among several of the Maya peoples of Belize and the Guatemalan highlands. It is uncertain whether this game dates back to the pre-Columbian Maya civilization, or whether it developed in the post-colonial era after the arrival of the Spanish conquistadores. Stewart Culin described the game in the 24th Annual Report of the Bureau of American Ethnology: Games of North American Indians published in 1907. R. C. Bell referred to the game in Board and Table Games from Many Civilizations. Both of these descriptions were based on the eyewitness accounts of others. Lieve Verbeeck, a linguist studying Mayan language, witnessed the modern version of the game being played by Mopan and Kekchi Maya in Belize It is not known exactly when the game was developed or what the original rules were as very few records survived the invasion by the conquistadors between the 15th and 17th centuries. Stewart Culin organised the games in his anthology into those he thought had an influence from Europe in their creation. Bul is not listed among these, and in his opinion the game must have developed before Europeans arrived in Central America. There are a variety of ways to play the game, as Verbeeck's account shows. The game could be played by two people, or by two equal-sized teams. The overall objective is to capture and subsequently kill the playing pieces of the opposition, so the game is in essence a war game. The playing area is divided into equal spaces using rods placed parallel to each other. The two players have control of a base at either end of the play area. The players take an even number of stones or figurines (or any suitable playing piece) and place them in their respective bases.
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COMMANDS & COLORS: ANCIENTS
Commands & Colors: Ancients is a board wargame designed by Richard Borg, Pat Kurivial, and Roy Grider, and published by GMT Games in 2006. It is based on Borg's Commands & Colors system using some elements similar to his other games such as Commands & Colours: Napoleonics, The Great War, Memoir '44 and Battle Cry designed to simulate the "fog of war" and uncertainty encountered on real battlefields. Commands & Colors: Ancients focuses on the historic period of 3000 BC - 400 AD. The core game includes several hundred wood blocks in two colors for the Roman/Syracusan armies and Carthaginian army. Sheets of stickers representing different unit types must be affixed to the blocks prior to initial play. 16 small wooden blocks representing "victory banners" and 7 larger plastic dice must also have stickers applied. Extra stickers are included for use as replacements. The game also contains a full-color rule book, color scenario book, and two color two-page double-sided "cheat sheets" for players to reference during play for dice results and unit statistics. The board is folded card stock laid flat for play. Hexagonal terrain pieces are laid on the board when called for by a scenario. A deck of command cards is included. Units are arranged on the board according to maps and scenario descriptions in the scenario book. Players are dealt a number of command cards equal to their "command value" for the chosen scenario. Often players have different command values and therefore different numbers of cards. Players take turns playing their cards to "order" units, generally allowing the ordered units to move and conduct combat. Cards often refer to a section of the battlefield, either left, center, or right, or some combination of these. There are also many special cards that allow very specific actions. Play continues until one player earns the requisite number of victory banners for the scenario. Victory banners are earned each time a player completely eliminates an enemy unit or leader.