BLOCKADE VS TAK
BLOCKADE
Blockade (also known as Cul-de-sac) is a strategy board game for two players with the motto "beat the barrier". It's played on a board with an 11x14 grid of spaces, barriers and 2 mobile playing pieces per player. The object of the game is to maneuver ones pieces around barriers and into the opponents starting spaces. The game is long out of production. Blockade was created by Philip Slater in 1975. In United States, it was published by Lakeside under the name Blockade. In France, Germany, Sweden, and United Kingdom the game was published by Lazy Days under the name Cul-de-sac (French, translation dead-end). The rules are simple, but it provides an interesting and deep game. Each player are given 2 pawns, 9 green walls (placed vertically), and 9 blue walls (placed horizontally). Pawns are placed on their starting locations on each of the four corners of the 11×14 board. First players' starting location is at [4,4] and [8,4], and the second players' is at [4,11] and [8,11]. The object of the game is for each player to get both their pawns to the starting locations of their opponent. The first to do so wins. On each turn, a player moves one pawn one or two spaces (horizontally, vertically, or any combination of the two) and places one wall anywhere on the board (useful for blocking off their opponent's move). Walls always cover two squares and must be placed according to their color (vertically or horizontally). Pawns may jump over other pawns that are blocking their path. Once players are out of walls, they keep moving pawns until one wins.
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TAK
Tak is a two-player abstract strategy game designed by James Ernest and Patrick Rothfuss and published by Cheapass Games in 2016. The goal of Tak is to be the first to connect two opposite edges of the board with pieces called "stones", and create a road. To accomplish this, players take turns placing their own stones and building a road while blocking and capturing their opponent's stones to hinder their efforts at the same. A player "captures" a stone by stacking one of their pieces on top of the opponent's. These stacks can then be moved as a whole or broken up and moved across several spaces on the board. The vertical stacking and unstacking of stones gives a three dimensional element to the game play. A player may move a single piece or a stack of pieces they control. A stack is made when a player moves a stone on top of another flat stone of any color. The stone on top of a stack determines which player has control of that entire stack. All stones move orthogonally in a straight line on the board. There is no diagonal movement. A player can also move a whole stack in addition to single stones. A stack can be moved like a single stone, moved in its entirety one space orthogonally (North, South, East, or West), or it can move several spaces orthogonally by breaking the stack and placing one or more flat stones onto the squares being moved onto. The player can leave any number of stones, including zero, on the starting space, but must place at least one piece for each subsequent move. There is no height limit for stacks, but the amount of stones a player can remove from the stack and move is set by the "carry limit" of the board. The carry limit of the board is determined by the dimensions of the board. For example, if the stack was on a 5x5 board, the carry limit of the stack would be five. Because standing stones and capstones can't be stacked upon, there are no stacks with these pieces at the bottom or in the middle of the stack. Both of these stones however can be moved onto other flat stones to form a stack with them as the head. A capstone may "flatten" a standing stone and use it to form a stack with the capstone as its head, but it must do so alone. For example, a stack with a capstone cannot flatten a standing stone by moving as a stack onto the standing stone, but a stack can be used to move a capstone across the board so that the capstone alone moves to flatten the standing stone as the final movement.