BLOCKADE VS SHATAR
BLOCKADE
Blockade (also known as Cul-de-sac) is a strategy board game for two players with the motto "beat the barrier". It's played on a board with an 11x14 grid of spaces, barriers and 2 mobile playing pieces per player. The object of the game is to maneuver ones pieces around barriers and into the opponents starting spaces. The game is long out of production. Blockade was created by Philip Slater in 1975. In United States, it was published by Lakeside under the name Blockade. In France, Germany, Sweden, and United Kingdom the game was published by Lazy Days under the name Cul-de-sac (French, translation dead-end). The rules are simple, but it provides an interesting and deep game. Each player are given 2 pawns, 9 green walls (placed vertically), and 9 blue walls (placed horizontally). Pawns are placed on their starting locations on each of the four corners of the 11×14 board. First players' starting location is at [4,4] and [8,4], and the second players' is at [4,11] and [8,11]. The object of the game is for each player to get both their pawns to the starting locations of their opponent. The first to do so wins. On each turn, a player moves one pawn one or two spaces (horizontally, vertically, or any combination of the two) and places one wall anywhere on the board (useful for blocking off their opponent's move). Walls always cover two squares and must be placed according to their color (vertically or horizontally). Pawns may jump over other pawns that are blocking their path. Once players are out of walls, they keep moving pawns until one wins.
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SHATAR
Shatar (Mongolian: ᠮᠣᠩᠭᠣᠯ ᠰᠢᠲᠠᠷᠠ Monggol sitar-a, "Mongolian shatranj"; a.k.a. shatar) and hiashatar are two chess variants played in Mongolia. The rules are similar to standard chess; the differences being that: The noyan (ᠨᠣᠶᠠᠨ, lord) does not castle. The küü (ᠬᠦᠦ, pawn) does not have an initial double-step move option, except for the queen pawn or king pawn. In old shatar rules, a pawn that reaches its eighth rank must promote to half-power tiger. But a pawn could step back to its sixth rank to promote to all-power tiger. It moves like a queen. The baras (ᠪᠠᠷᠰ or ᠪᠠᠷᠠᠰ, tiger; Persian: fers) moves like a promoted rook in shogi: like a chess rook or one square diagonally. It was called half-power tiger or half-power lion in old shatar rules. In modern shatar rules, a baras moves like a queen. The mori (knight; ᠮᠣᠷᠢ) cannot deliver mate. In modern shatar rules, the mori can give mate. The bishop (teme) and rook (terge) move as they do in standard chess. The game always starts by White playing 1.d4 and Black responding with 1...d5. This is the only time in the game a pawn may advance two squares; some sources claim this initial move can optionally be made with the e-pawn. In old shatar rules, Ujimqin player must make an initial double-step move with the queen pawn; in Chahar, the king pawn. In old shatar rules, baremate is draw. In old shatar rules, one special rule is called tuuxəi, like komi in Go. A player could leave the enemy with only two pieces remaining (noyan and another piece) at the end. Then he must start making checks using the terge or baras and make consecutive checks until checkmate. Before checkmate, number of consecutive checks is the number of tuuxəi. If a player wins by checkmate as in chess, he receives only one tuuxəi. A player usually leaves the enemy with one noyan and one küü to allow time to put his pieces into good positions for making consecutive checks.