BLOCKADE VS CHECKERS
BLOCKADE
Blockade (also known as Cul-de-sac) is a strategy board game for two players with the motto "beat the barrier". It's played on a board with an 11x14 grid of spaces, barriers and 2 mobile playing pieces per player. The object of the game is to maneuver ones pieces around barriers and into the opponents starting spaces. The game is long out of production. Blockade was created by Philip Slater in 1975. In United States, it was published by Lakeside under the name Blockade. In France, Germany, Sweden, and United Kingdom the game was published by Lazy Days under the name Cul-de-sac (French, translation dead-end). The rules are simple, but it provides an interesting and deep game. Each player are given 2 pawns, 9 green walls (placed vertically), and 9 blue walls (placed horizontally). Pawns are placed on their starting locations on each of the four corners of the 11×14 board. First players' starting location is at [4,4] and [8,4], and the second players' is at [4,11] and [8,11]. The object of the game is for each player to get both their pawns to the starting locations of their opponent. The first to do so wins. On each turn, a player moves one pawn one or two spaces (horizontally, vertically, or any combination of the two) and places one wall anywhere on the board (useful for blocking off their opponent's move). Walls always cover two squares and must be placed according to their color (vertically or horizontally). Pawns may jump over other pawns that are blocking their path. Once players are out of walls, they keep moving pawns until one wins.
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CHECKERS
Draughts (/drɑːfts, dræfts/; British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name 'draughts' derives from the verb to draw or to move, wheras 'checkers' derives from the checkered board which the game is played on. The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8, and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board. English draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. When presented, capturing is mandatory in most official rules, although some rule variations make capturing optional. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.