BATTLELORE VS DIAMOND
BATTLELORE
BattleLore is a strategy board wargame for two players, created by Richard Borg and initially published by Days of Wonder in 2006 (and later by Fantasy Flight Games). The game is based on the same mechanics as Battle Cry, Memoir '44 and Commands & Colors: Ancients, but has a fantasy and medieval theme. BattleLore debuted at the 2006 Spiel game fair in Essen, Germany and was released worldwide on November 30 of that year. Typical setup for a game is 10–15 minutes. Beginning players can expect a 45-60 minute duration game, but experienced players can usually finish a game in about 30–45 minutes. Each player has a set of quick reference cards to help him keep rules in mind. Experienced players will rarely have to pull out the rulebook for clarification. The scenario book that comes with the basic box is organised as a tutorial sequence that introduces concepts one adventure at a time, making the game very easy to learn. Each adventure in Battlelore is pre-constructed, leaving the work of creating armies to the scenario author. Although with the Call to Arms Expansion (released May 2007) the players have (limited) control on deploying units to any given scenario. The Battlelore website offers an online scenario builder that helps fans create their own adventures. In September 2008 Fantasy Flight Games and Days of Wonder announced that the game would be moving to Fantasy Flight Games, along with all remaining stock. In 2013, a revised version, BattleLore Second Edition, was released by Fantasy Flight Games.
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DIAMOND
Diamond is a two-player abstract strategy board game invented by Larry Back. The invention was inspired by the game Kensington, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws. Diamond was featured in the February 2013 issue of Games magazine. The Diamond gameboard consists of interlocking squares and triangles. White and Black each control 12 game pieces of their own color. Neutral pieces (red-colored in the diagrams) enter the game via captures. The pieces are played on the line intersections (called points, as in Go). White and black (but not red) pieces can move along straight lines to adjacent unoccupied points. A player wins by being the first to occupy all four corners (points) of a board square with their pieces. Capturing moves are possible in the Movement phase. If the points of a triangle contain exactly one white and one black piece, either player can capture the opponent piece by occupying the remaining open point ("cornering" the enemy piece on the triangle). The captured piece can be cornered on one triangle (see Example 1), or simultaneously cornered on two different triangles (Example 4). The captured piece is immediately removed from the game and replaced on its point by a neutral piece. If a move simultaneously corners two opponent pieces on two different triangles, then neither enemy piece is captured (Examples 2 and 3). A piece can move safely to a triangle point even if the other two points of the triangle are occupied by enemy pieces (Example 5).