BACKGAMMON VS DIAMOND
BACKGAMMON
Backgammon is one of the oldest known board games. Its history can be traced back nearly 5,000 years to archaeological discoveries in Mesopotamia. It is a two-player game where each player has fifteen pieces (checkers or men) that move between twenty-four triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, i.e. move all fifteen checkers off the board. Backgammon is a member of the tables family, one of the oldest classes of board games. Backgammon involves a combination of strategy and luck (from rolling dice). While the dice may determine the outcome of a single game, the better player will accumulate the better record over a series of many games. With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game. Like chess, backgammon has been studied with great interest by computer scientists. Owing to this research, backgammon software such as TD-Gammon has been developed that is capable of beating world-class human players.
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DIAMOND
Diamond is a two-player abstract strategy board game invented by Larry Back. The invention was inspired by the game Kensington, which uses a similar board pattern and game objective. Rules for Diamond were conceived in 1985 and finalized in 1994. Diamond introduces a new board geometry and neutral pieces, with the aim of enhancing the game dynamic and lowering the potential for draws. Diamond was featured in the February 2013 issue of Games magazine. The Diamond gameboard consists of interlocking squares and triangles. White and Black each control 12 game pieces of their own color. Neutral pieces (red-colored in the diagrams) enter the game via captures. The pieces are played on the line intersections (called points, as in Go). White and black (but not red) pieces can move along straight lines to adjacent unoccupied points. A player wins by being the first to occupy all four corners (points) of a board square with their pieces. Capturing moves are possible in the Movement phase. If the points of a triangle contain exactly one white and one black piece, either player can capture the opponent piece by occupying the remaining open point ("cornering" the enemy piece on the triangle). The captured piece can be cornered on one triangle (see Example 1), or simultaneously cornered on two different triangles (Example 4). The captured piece is immediately removed from the game and replaced on its point by a neutral piece. If a move simultaneously corners two opponent pieces on two different triangles, then neither enemy piece is captured (Examples 2 and 3). A piece can move safely to a triangle point even if the other two points of the triangle are occupied by enemy pieces (Example 5).