AGON VS CHECKERS
AGON
Agon (or Queen's Guards or Royal Guards) is an strategy game invented by Anthony Peacock of London, and first published in 1842. It is a two player game played on a 6×6×6 hexagonal gameboard, and is notable for being the oldest known board game played on a board of hexagonal cells. Each player has one queen and six guards. Players determine who moves first, then turns alternate. On each turn, a player moves one of his pieces. The object of the game is to be first to maneuver one's queen to the central hex (the throne) at the center of the board, and surround her with all six of her guards. The gameboard may be thought of as a series of concentric rings of hex cells (highlighted by rings of alternating colors). Pieces move one step at a time to an adjacent cell, either sideways in the same ring, or towards the throne to the next ring. The cell moved to must be vacant. Only the queen may move to the throne.
Statistics for this Xoptio
CHECKERS
Draughts (/drɑːfts, dræfts/; British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name 'draughts' derives from the verb to draw or to move, wheras 'checkers' derives from the checkered board which the game is played on. The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8, and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board. English draughts was weakly solved in 2007 by a team of Canadian computer scientists led by Jonathan Schaeffer. From the standard starting position, both players can guarantee a draw with perfect play. Draughts is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. When presented, capturing is mandatory in most official rules, although some rule variations make capturing optional. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.