A GAME OF WAR VS TWILIGHT STRUGGLE
A GAME OF WAR
A Game of War is a book by Guy Debord and Alice Becker-Ho that illustrates a game devised by Debord by giving a detailed account of one of their table-top conflicts. It was first published in French as Le Jeu de la Guerre in 1987, but unsold copies were later pulped in 1991, along with other books by Debord, at his insistence when he left his publisher Champ libre. The book was reissued in 2006, with an English translation published by Atlas Press in 2008. In his 1989 book Panegyric, Guy Debord remarked: So I have studied the logic of war. Indeed I succeeded long ago in representing its essential movements on a rather simple game-board… I played this game, and in the often difficult conduct of my life drew a few lessons from it — setting rules for my life, and abiding by them. The surprises vouchsafed by this Kriegspiel of mine seem endless; I rather fear it may turn out to be the only one of my works to which people will venture to accord any value. As to whether I have made good use of its lessons, I shall leave that for others to judge. Apart from the books which contain the game, free online versions of the game are available. London based group, Class Wargames have reproduced A Game of War and taken it on a campaign around the globe, at Belo Horizonte, pictured above, St. Petersburg and a variety of other locations.
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TWILIGHT STRUGGLE
Twilight Struggle: The Cold War, 1945–1989 is a board game for two players, published by GMT Games in 2005. Players are the United States and Soviet Union contesting each other's influence on the world map by using cards that correspond to historical events. The first game designed by Ananda Gupta and Jason Matthews, they intended it to be a quick-playing alternative to more complex card-driven wargames. It achieved critical acclaim for its well-integrated theme, accessibility and introduction of Eurogame elements. After being voted the number one game on BoardGameGeek from December 2010 to January 2016, it has been called "the best board game on the planet". Twilight Struggle is played competitively and was unofficially adapted for play-by-email and live online play. GMT released a Deluxe Edition in 2009, as well as a Collector's Edition as part of the crowdfunding campaign for the game's official adaptation into a video game; this Digital Edition was released in 2016. With over 100,000 copies sold, the game is GMT's all-time best-seller. According to its designers, "Twilight Struggle basically accepts all of the internal logic of the Cold War as true—even those parts of it that are demonstrably false." The game board thus presents a map of a bipolar world according to domino theory, where the US and USSR spread influence to all other countries (except China, which is shown as a powerful card, which must be handed to the other player if used, representing China tilting from one bloc to the other), and attempt to establish control depending on the stability of a country. One scholarly analysis proposed that "hile Twilight Struggle is at its core an area control game, what set its apart from being marked as a Risk clone is the combined effect of material aesthetics and design mechanics meant to embrace a particular point of view tied to the Cold War zeitgeist." Gameplay is divided into ten turns. Each turn players randomly draw a hand of event cards from a single deck. The starting deck contains only early war cards, with historically appropriate mid war and late war events shuffled in on turns 4 and 8 (for a total of 103 cards in the first edition). Players both use a card in the turn's headline phase (in which each player must play a card for its event) and six to eight action rounds.