A GAME OF WAR VS DALDØS
A GAME OF WAR
A Game of War is a book by Guy Debord and Alice Becker-Ho that illustrates a game devised by Debord by giving a detailed account of one of their table-top conflicts. It was first published in French as Le Jeu de la Guerre in 1987, but unsold copies were later pulped in 1991, along with other books by Debord, at his insistence when he left his publisher Champ libre. The book was reissued in 2006, with an English translation published by Atlas Press in 2008. In his 1989 book Panegyric, Guy Debord remarked: So I have studied the logic of war. Indeed I succeeded long ago in representing its essential movements on a rather simple game-board… I played this game, and in the often difficult conduct of my life drew a few lessons from it — setting rules for my life, and abiding by them. The surprises vouchsafed by this Kriegspiel of mine seem endless; I rather fear it may turn out to be the only one of my works to which people will venture to accord any value. As to whether I have made good use of its lessons, I shall leave that for others to judge. Apart from the books which contain the game, free online versions of the game are available. London based group, Class Wargames have reproduced A Game of War and taken it on a campaign around the globe, at Belo Horizonte, pictured above, St. Petersburg and a variety of other locations.
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DALDØS
Daldøs is a running-fight board game only known from a few coastal locations in southern Scandinavia, where its history can be traced back to around 1800. The game is notable for its unusual four-sided dice (stick or long dice). In Denmark it is known as daldøs in Northern and Western Jutland (Mors, Thisted and Fanø), and possibly as daldos on Bornholm. In Norway it is known under the name of daldøsa from Jæren, where, unlike in Denmark, a continuous tradition of the daldøs game exists. Daldøs has much in common with some games in the sáhkku family of Sámi board games. Sáhkku is known to have been played among Sámi on the northern coast and eastern-central inland of Sápmi, far away from Jæren and Denmark. Otherwise, the closest relatives of this game appear to be the tâb games from Northern Africa and South-western Asia, possibly apart from one unlabelled diagram in a codex from Southern England. The board is boat-shaped and has three parallel rows of holes, two of which (A and B) have 16 holes each, while the middle row has an extra hole in the prow of the ship. Each player has 16 spatula-shaped pieces with a bottom end fitting into the holes of the board. One player has pieces that are rather wide and thin; whereas the other player's pieces are more obelisk-shaped. At the beginning of the game, player A's pieces are placed in the holes of row A so that the spatulas are perpendicular to the row (un-dalled), and equivalently for player B. Later in the game, the pieces will be turned (fordallede, or dalled) so that the spatula is parallel to the rows. Two special dice are used. Each die is a four-sided long die with pyramidal or rounded ends, preventing the die from standing on end. They may be about 2 by 2 cm in cross section, and 4 cm long. The four sides are marked A (with the value 1, called dallen, i.e. the dal), II (2, probably called døs), III (3) and IIII (4). According to some sources, the dal is opposite to III.