A Game of War is a book by Guy Debord and Alice Becker-Ho that illustrates a game devised by Debord by giving a detailed account of one of their table-top conflicts. It was first published in French as Le Jeu de la Guerre in 1987, but unsold copies were later pulped in 1991, along with other books by Debord, at his insistence when he left his publisher Champ libre. The book was reissued in 2006, with an English translation published by Atlas Press in 2008.
In his 1989 book Panegyric, Guy Debord remarked:
So I have studied the logic of war. Indeed I succeeded long ago in representing its essential movements on a rather simple game-board… I played this game, and in the often difficult conduct of my life drew a few lessons from it — setting rules for my life, and abiding by them. The surprises vouchsafed by this Kriegspiel of mine seem endless; I rather fear it may turn out to be the only one of my works to which people will venture to accord any value. As to whether I have made good use of its lessons, I shall leave that for others to judge.
Apart from the books which contain the game, free online versions of the game are available.
London based group, Class Wargames have reproduced A Game of War and taken it on a campaign around the globe, at Belo Horizonte, pictured above, St. Petersburg and a variety of other locations.
Backgammon is one of the oldest known board games. Its history can be traced back nearly 5,000 years to archaeological discoveries in Mesopotamia. It is a two-player game where each player has fifteen pieces (checkers or men) that move between twenty-four triangles (points) according to the roll of two dice. The objective of the game is to be first to bear off, i.e. move all fifteen checkers off the board. Backgammon is a member of the tables family, one of the oldest classes of board games.
Backgammon involves a combination of strategy and luck (from rolling dice). While the dice may determine the outcome of a single game, the better player will accumulate the better record over a series of many games. With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. The optional use of a doubling cube allows players to raise the stakes during the game.
Like chess, backgammon has been studied with great interest by computer scientists. Owing to this research, backgammon software such as TD-Gammon has been developed that is capable of beating world-class human players.