"DEAD OF WINTER: A CROSS ROADS GAME" vs "DIAMANT"
DEAD OF WINTER: A CROSS ROADS GAME
Dead of Winter is a cooperative strategy board game for two to five players designed by Jonathan Gilmour and Isaac Vega through Plaid Hat Games. The game is set in a post-apocalyptic, zombie-infested colony. Players are faction leaders who must work together to ensure the colony's survival through incoming zombies and lack of supplies. In addition, players have individual, secret win conditions that they must meet to be victorious. The game is played over a set of rounds, during which the players will use dice to have their survivors execute actions. These actions can include scavenging locations for supplies, which can be weapons, food, fuel, medicine, or new survivors, attacking zombies and other survivors, clearing trash, and building barricades. There are also other actions that don't require action die though, like moving survivors, playing or handing off cards, and contributing cards to the crisis. Each game will be one of twenty possible scenarios. Each scenario has a starting morale level, a starting zombie presence, a 'game length' in round number and a unique 'team' victory objective. The game can end in three ways: morale reaches 0, the players run out of rounds, or the main objective is completed. After each player has completed their actions for the round, a set of effects will resolve, generally to make the game slowly more difficult for the players. Each survivor at the colony will consume food, and all survivors will attract zombies. These environmental difficulties are compounded by each player having a unique and possibly conflicting victory objective as well as repeated crises combine to create a difficult game to win.
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DIAMANT
Diamant is a multiplayer card game designed by Alan R. Moon and Bruno Faidutti, published in 2005 in Germany by Schmidt Spiele, with illustrations provided by Jörg Asselborn, Christof Tisch, and Claus Stephan. An English-language edition of Diamant was published in 2006 by Sunriver Games under the name Incan Gold, with illustrations provided by Matthias Catrein. The rules for Incan Gold and Diamant are the same, but the games have other minor differences. Players take on the role of adventurers looking for treasure in a diamond mine. Players search for diamonds while trying to avoid various hazards such as spiders and snakes. Fearful players can run out of the cave, while daring players can choose to venture on, push their luck, and risk losing the treasure they have accumulated. After five rounds, the player with the most treasure is the winner. In Diamant players are exploring a cave or diamond mine; in Incan Gold, players are exploring a temple. Incan Gold comes with artifact cards, but Diamant does not. In Diamant, players have treasure chests; in Incan Gold players have tents at their camp. In Diamant, players are searching for diamonds, but in Incan Gold, players are searching for jewels and other gems.