"BRAIN CHAIN" vs "BREAK THE SAFE"
BRAIN CHAIN
Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. Brain Chain has been described as Trivial Pursuit with a Go-Moku win mechanic plus a dash of Pueblo added in. Brain Chain was designed by Alicia Vaz and Scot Blackburn, who are Los Angeles attorneys, and Kris Harter, a graduate of Pacific Union College and a teacher at Loma Linda Academy. Roy Ice designed all of the graphics on the gameboard and box. Brigit Warner edited all of the trivia questions. Brain Chain is currently owned and distributed by Brain Chain Games, Inc. Before play begins, the players agree on the number of links necessary to win the game. A game of Brain Chain takes approximately 30 minutes if the goal is four links in a row, an hour if the goal is five links, or 90 minutes if the winning condition is a six-link chain. Each turn begins with the playing of one movement card and as many Brain Pills as the player wishes and moving the playing pawn, clockwise, the corresponding number of spaces. All players move the same yellow playing pawn. If the pawn does not land on one of the four corner squares, the player then picks a trivia category from the same horizontal row or vertical column as the pawn that is not already occupied by a link. The opposing team will then read a trivia question from the selected category. The player may consult his or her team, but only the player whose turn it is may announce the "final answer." If answered correctly, that player places a link on the chosen square in the category grid and takes a Brain Pill. If the pawn is moved to one of the four strategic corner squares, instead of picking a category on the row or column the pawn indicates, the player simply follows the instructions on that corner space: Pick any square on the board to answer a question, add a link, remove a link, or move a link. To create a Brain Chain and win the game a player or team must form an unbroken line of six links in a row vertically, horizontally or diagonally on the Category Grid. The yellow playing pawn is considered a link during a player's turn—allowing a team to win by connecting five links on the border of the grid and moving the pawn to connect with those links.
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BREAK THE SAFE
Break the Safe is a BBC National Lottery game show which was broadcast on BBC One from 27 July 2013 to 30 August 2014. It was hosted by Nick Knowles. On each episode, three teams of two contestants apiece answer questions to accumulate prize money, which is placed into a large safe in the studio. The safe is secured with six locks, and a 36-minute countdown clock runs throughout the game. Four of the locks are opened during the course of the show; the last team remaining must open the other two in order to win the money, up to £100,000. The teams sit at podiums that are split down the middle, allowing each contestant to be pushed forward or backward by pneumatics, and the three in the left positions are pushed back to start the round. The host asks 12 questions on the buzzer, each of which has two correct answers. When a team buzzes-in, the partner in front must give one answer first, followed by the one in back. If both answers are correct, the team wins £1,000; if not, either of the other teams may buzz-in. A second miss results in the question being discarded. After the 12 questions have been asked, the contestants' positions are reversed and the host asks a second set of 12 questions worth £2,000 each. The round ends after this set, the lowest-scoring team is eliminated with no winnings, and the totals of the remaining two teams are put into the safe. A maximum of £36,000 can be accumulated in this round by the two teams that advance. The scores are reset to zero, and each team chooses one of its members to be pushed back. The host asks one question to each team, starting with the one that brought more money through from Round 1. After hearing a question, the teammate in front may either answer it immediately, or pass it to their partner for double value without being able to see if the partner knows the answer. Three pairs of questions are played, worth £2,000/£4,000, £4,000/£8,000, and £6,000/£12,000. The team members' positions are reversed for the second pair, while each team again chooses who will move forward or back for the third. After all six questions have been asked, the team with the lower total is eliminated with no winnings, and the higher-scoring team's money is added to the safe. A team can accumulate up to £24,000 in this round. The Thunderball draw is then held.