"TWISTER" vs "VILLA PALETTI"
TWISTER
Twister is a game of physical skill produced by Milton Bradley Company and Winning Moves Games USA. It is played on a large plastic mat that is spread on the floor or ground. The mat has six rows of large colored circles on it with a different color in each row: red, yellow, green, and blue. A spinner is attached to a square board and is used to determine where the player has to put their hand or foot. The spinner is divided into four labeled sections: left foot, right foot, left hand, and right hand. Each of those four sections are divided into the four colors (red, yellow, green, and blue). After spinning, the combination is called (for example: "right hand yellow") and players must move their matching hand or foot to a circle of the correct color. The game promotes itself as "the game that ties you up in knots". There is also Blindfolded Twister, a variant where there are four different tactile symbols on the mat, and the players are blindfolded and have to find a circle with the named symbol by feeling. In a two-player game, no two people can have a hand or foot on the same circle; the rules are different for more players. Due to the scarcity of colored circles, players will often be required to put themselves in unlikely or precarious positions, eventually causing someone to fall. A person is eliminated when they fall or when their elbow or knee touches the mat.
Statistics for this Xoptio
VILLA PALETTI
Each player chooses a colour (in the case of two-player games, each player chooses two colours). They then take their wooden column pieces - three thin, one medium, and one wide - and arrange them on the base mat. The players must then agree on a fair placement of the first "floor", which must lie completely above the base mat and which cannot partially cover any column. Each player in turn must take one of their columns from any level except the highest, and place it on the highest floor. If they cannot remove one of their columns, they may ask to place the next floor. Each opponent may challenge this decision; if they choose to do so and are successful, they may remove that piece from play, and the player misses their go. If no opponent challenges the player, they may place the next floor on top of the pillars of the current highest floor - again, it must lie completely above the base mat and cannot partially cover any column. Once a column is placed on the second floor, the player with the most column points (one for thin, two for medium, three for large) on the highest level is the leader. If the tower is collapsed by any other player, the leader has won; if they collapse the tower, the previous leader wins. If the tower collapses before a column is placed on the second floor, or if the first leader collapses the tower, no-one has won.