The Best PS1 Games of All Time
FIFA 98
FIFA: Road to World Cup 98 (commonly abbreviated to FIFA 98) is an association football video game developed by EA Canada[1] and released by Electronic Arts in 1997. It is the fifth game in the FIFA series and the second to be in 3D on the 32-bit machines. A number of different players were featured on the cover, including David Beckham in the UK, Roy Lassiter in the United States, Mexico, and Brazil, David Ginola in France, Raúl in Spain, Paolo Maldini in Italy and Andreas Möller in Germany.[2] FIFA 98 was the last FIFA game released for the Sega Genesis, Sega Saturn, and the Super Nintendo Entertainment System. The game includes an official soundtrack and had a refined graphics engine,[3] team and player customisation options, 16 stadiums, improved artificial intelligence and the popular Road to World Cup mode, with all 172 FIFA-registered national teams that took part in the titular tournament's qualification process (including the automatically qualified Brazil and France). David Ginola served as the game's motion capture actor.[3] No subsequent edition of the FIFA series had attempted to replicate FIFA 98's inclusion of every FIFA national team, up until 2010 FIFA World Cup South Africa which included all 199 FIFA nations that took part in qualifying. With the new graphical improvements, players were able to have individual faces. FIFA 98 features many accurate team rosters, including national reserves for national call-up when playing in the round-robin qualification modes. In addition, eleven leagues were featured, containing 189 clubs. The game also featured a popular five-a-side indoor mode and was the first FIFA game to contain an in-game player/team editor. For the first time in a FIFA game, the offside rule is properly implemented. In previous games, when a player was in an offside position doing anything except running, that player was penalised for offside even when the ball was passed backwards. The 32-bit and 64-bit[citation needed] versions of FIFA 98 correct this so that the game would only award a free kick for offside if the ball was passed roughly to where the player in the offside position was.
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Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox (as part of Tony Hawk's Pro Skater 2x). The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010. Tony Hawk's Pro Skater 2 uses the same game engine as its predecessor while improving the graphics and gameplay, most notably with the introduction of manuals and cash rewards. The game takes place in a three-dimensional urban environment permeated by an ambience of punk rock and hip hop music. The player takes control of a variety of skateboarders and either performs skateboarding tricks or collects certain objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes with earned profits, a free-play mode in which the player may skate without any given objective, a multiplayer mode that features a number of competitive games, and a level editor that allows the player to create customized levels. Tony Hawk's Pro Skater 2 was critically acclaimed upon release and is considered one of the greatest video games of all time, as well as the highest-rated sports video game. All versions of the game were praised, including its addictive gameplay, large environments, detailed graphics, fluid and precise controls, customization features and soundtrack, with some minor criticisms directed at the lack of a first-person camera and the truncated soundtrack of the Nintendo 64 version.