The Best PS1 Games of All Time
Tomb Raider 2
Tomb Raider II is an action-adventure platform video game developed by Core Design and published by Eidos Interactive. It was released in 1997 for Microsoft Windows and PlayStation as part of the Tomb Raider series and the sequel to the 1996 video game Tomb Raider. It was ported to Mac OS in 1998 and an expansion pack, Tomb Raider II: Golden Mask, was released by Eidos for PC in 1999. The expansion pack includes four bonus levels. The game sold over 8 million copies worldwide as of 2003, making it one of the best-selling games released up to that point and the second best selling of the franchise.[4] The game is also the second overall best selling PlayStation title in the UK. The gameplay of Tomb Raider II builds upon the basic set up of the original game. Innovations in Tomb Raider II include new weapons, extra moves, and a set of vehicles. The crystal saving feature on the PlayStation version was eliminated, and instead the player may save at any time like in the PC version, save for a few special locations. Lara can climb both horizontally and vertically[6] and perform a mid-air roll used to land facing in the opposite direction. The range of weapons has been expanded to include a harpoon gun,[7] a grenade launcher, an M16 rifle (which requires Lara to assume an aiming stance to fire), and automatic pistols, which replace the magnums from Tomb Raider. The inventory includes pyrotechnic flares, which are used to light up dark corners.[8] The two vehicles are a motorboat in Venice and a snowmobile in Tibet. Both are used to travel long distances across the map and can speed up on ramps or run over enemies. The object of the game is unchanged from the previous game: each level must be finished by reaching the exit. Secrets no longer immediately reward the player with weapons or medipacks. Instead, each secret is marked by a coloured dragon ornament: silver (or stone), jade, and gold, according to the difficulty of their location. Only when Lara collects the last of all three dragons in a level will she receive a bonus, which usually consists of medipacks and ammunition, and infrequently a new weapon. Tomb Raider II has an expanded version of "Croft Manor", the tutorial from the first game.
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Medal of Honor
Medal of Honor is a 1999 first-person shooter video game, developed by DreamWorks Interactive and published by Electronic Arts for PlayStation. It is the first installment in the Medal of Honor video game series. The story was created by film director and producer Steven Spielberg. In Medal of Honor, the player takes the role of the fictional Lieutenant Jimmy Patterson, a former C-47 Skytrain pilot in the Air Transport Command who was later recruited to the OSS.[2] The game takes place near the end of World War II (mid 1944-mid 1945). The goal of the game is to complete various Office of Strategic Services (OSS) missions, such as rescuing an American pilot, going undercover to board and destroy a U-boat, recovering stolen art work, and sabotaging the Nazi war effort.[3][4][5] The game includes a split screen deathmatch mode, pitting two players against each other in various maps. Players can unlock several secret characters after completing the game or through cheat codes, including notable historical figures such as Filipino patriot José Rizal and playwright William Shakespeare, as well as outlandish characters such as a German Shepherd and a dinosaur. Development of the game started on November 11, 1997. Filmmaker Steven Spielberg held a meeting with DreamWorks Interactive staff, outlining an idea for a video game, a first-person shooter set during World War II. The idea originated from the experience his son Max had from playing the game GoldenEye 007 and Spielberg's deep interest in World War II.[7][8][9][10] The game was written and produced by Peter Hirschmann. Dale Dye served as the game's military advisor. Spielberg had previously worked with Dye on the film Saving Private Ryan.